[wesnoth-commits] [wesnoth/wesnoth] de772d: Fix a typo

Celtic Minstrel noreply at github.com
Mon Nov 18 02:39:33 UTC 2019


  Branch: refs/heads/lua_gamemap
  Home:   https://github.com/wesnoth/wesnoth
  Commit: de772d9cb33fb19b63ebcc9fe1240f5a6536c0cf
      https://github.com/wesnoth/wesnoth/commit/de772d9cb33fb19b63ebcc9fe1240f5a6536c0cf
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2019-11-17 (Sun, 17 Nov 2019)

  Changed paths:
    M src/scripting/lua_terrainfilter.cpp
    M src/scripting/lua_terrainfilter.hpp
    M src/scripting/lua_terrainmap.cpp
    M src/scripting/lua_terrainmap.hpp
    M src/scripting/mapgen_lua_kernel.cpp

  Log Message:
  -----------
  Fix a typo


  Commit: 299298526f6063e6ebea7726726382e32563f1ff
      https://github.com/wesnoth/wesnoth/commit/299298526f6063e6ebea7726726382e32563f1ff
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2019-11-17 (Sun, 17 Nov 2019)

  Changed paths:
    M data/lua/core.lua
    M src/editor/action/action.cpp
    M src/editor/action/mouse/mouse_action.cpp
    M src/editor/map/editor_map.cpp
    M src/map/map.cpp
    M src/map/map.hpp
    M src/scripting/game_lua_kernel.cpp
    M src/scripting/lua_terrainfilter.cpp
    M src/scripting/lua_terrainfilter.hpp
    M src/scripting/lua_terrainmap.cpp
    M src/scripting/lua_terrainmap.hpp
    M src/scripting/mapgen_lua_kernel.cpp

  Log Message:
  -----------
  Refactor the game map to permit exposing it to Lua

This adds map[{x,y}] and map[x][y] as valid ways to access the individual tiles of the map, rather than using map.set_terrain and map.get_terrain. This renders get_terrain redundant but not set_terrain (as the latter offers a third parameter).

Special locations as viewed through the map userdata are now iterable, and the length function also works.


Compare: https://github.com/wesnoth/wesnoth/compare/de772d9cb33f%5E...299298526f60



More information about the Commits mailing list