[wesnoth-commits] [wesnoth/wesnoth] 236768: Sun shydes no longer dehydrate themselves at night

nemaara noreply at github.com
Sat Feb 29 19:59:15 UTC 2020


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 2367685db4e6f286c161b4a001a2fc7a8bb67723
      https://github.com/wesnoth/wesnoth/commit/2367685db4e6f286c161b4a001a2fc7a8bb67723
  Author: Thom Diment <mr.diment at gmail.com>
  Date:   2020-02-28 (Fri, 28 Feb 2020)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Sun shydes no longer dehydrate themselves at night

Uses time_of_time_id instead of time_of_day, making it unaffected by illumination.
This means this version of dehydration will only work in scenarios with these TODs, which seems like a reasonable price to pay to me.


  Commit: 014efaa4d246bf1ee496553a05d48efa2ae1f7e4
      https://github.com/wesnoth/wesnoth/commit/014efaa4d246bf1ee496553a05d48efa2ae1f7e4
  Author: Thom Diment <mr.diment at gmail.com>
  Date:   2020-02-28 (Fri, 28 Feb 2020)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Make dehydration only affect the player side

Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.


  Commit: 6bc4b4e1b35d3a2be4f5a449fde7f89a9c0353df
      https://github.com/wesnoth/wesnoth/commit/6bc4b4e1b35d3a2be4f5a449fde7f89a9c0353df
  Author: nemaara <nemaara at users.noreply.github.com>
  Date:   2020-02-29 (Sat, 29 Feb 2020)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Merge pull request #4770 from UnwiseOwl/utbs2_dehydration

Changes to dehydration (UtBS 2)


Compare: https://github.com/wesnoth/wesnoth/compare/a029ad071caa...6bc4b4e1b35d



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