[wesnoth-commits] [wesnoth/wesnoth] ebe55c: Sun shydes no longer dehydrate themselves at night

nemaara noreply at github.com
Sat Feb 29 20:04:29 UTC 2020


  Branch: refs/heads/1.14
  Home:   https://github.com/wesnoth/wesnoth
  Commit: ebe55cc3ff3a8d7599129076409b48fcf8b84f29
      https://github.com/wesnoth/wesnoth/commit/ebe55cc3ff3a8d7599129076409b48fcf8b84f29
  Author: Thom Diment <mr.diment at gmail.com>
  Date:   2020-02-29 (Sat, 29 Feb 2020)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Sun shydes no longer dehydrate themselves at night

Uses time_of_time_id instead of time_of_day, making it unaffected by illumination.
This means this version of dehydration will only work in scenarios with these TODs, which seems like a reasonable price to pay to me.


  Commit: 74b56bdfa13ff1cb51194554abb9e31e89a35a8b
      https://github.com/wesnoth/wesnoth/commit/74b56bdfa13ff1cb51194554abb9e31e89a35a8b
  Author: Thom Diment <mr.diment at gmail.com>
  Date:   2020-02-29 (Sat, 29 Feb 2020)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Make dehydration only affect the player side

Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.


  Commit: 5f87ac3ad800706a457cc11a35e99e91428ac66a
      https://github.com/wesnoth/wesnoth/commit/5f87ac3ad800706a457cc11a35e99e91428ac66a
  Author: nemaara <nemaara at gmail.com>
  Date:   2020-02-29 (Sat, 29 Feb 2020)

  Changed paths:
    M changelog.md

  Log Message:
  -----------
  Update changelog with UtBS change


Compare: https://github.com/wesnoth/wesnoth/compare/d5fc73762db3...5f87ac3ad800



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