[wesnoth-commits] [wesnoth/wesnoth] 299124: DiD S9: grant at least one L2

sevu noreply at github.com
Sun Nov 22 19:39:20 UTC 2020


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 299124fd22dda14d7bc0c4b1c24e28a33701b9f0
      https://github.com/wesnoth/wesnoth/commit/299124fd22dda14d7bc0c4b1c24e28a33701b9f0
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S9: grant at least one L2


  Commit: e0acdf61f47d724aa0c7bef2d38e4f28c0b75e07
      https://github.com/wesnoth/wesnoth/commit/e0acdf61f47d724aa0c7bef2d38e4f28c0b75e07
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S9: move objectives to prestart

That has the bonus that they are shown if
the player looks them up during the cutscene


  Commit: ae2306865eee7427f51f94b70ef4c9d573e09960
      https://github.com/wesnoth/wesnoth/commit/ae2306865eee7427f51f94b70ef4c9d573e09960
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S9: refactorings


  Commit: bde6ac45411214dc4fa6fdf94eaa0f4e731fd2ed
      https://github.com/wesnoth/wesnoth/commit/bde6ac45411214dc4fa6fdf94eaa0f4e731fd2ed
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg

  Log Message:
  -----------
  DiD S10: Hide traces of side 3

It's already hidden in the statistics, hiding their turn-flags too


  Commit: d339d3c2717ed2f6204a113047f908c76cc3e72e
      https://github.com/wesnoth/wesnoth/commit/d339d3c2717ed2f6204a113047f908c76cc3e72e
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg

  Log Message:
  -----------
  DiD S10: list starting gold in statistics

Every change to starting gold before a players turn will still count as staring gold.
Moving the code to to prestart.


  Commit: 3076d532a53d564b6da45fefb6a949c1b56602a1
      https://github.com/wesnoth/wesnoth/commit/3076d532a53d564b6da45fefb6a949c1b56602a1
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg

  Log Message:
  -----------
  DiD S10: add time area for 2nd exit

North-east had one, south-west now too. Romm for further improvement:
change the RGB values, the cave is so dark that it's quite some contrast.
One side of the mountain has always shadow, could use that idea.


  Commit: b9124c0033df7ba0213bfbdbbc691f3d335d93e1
      https://github.com/wesnoth/wesnoth/commit/b9124c0033df7ba0213bfbdbbc691f3d335d93e1
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg

  Log Message:
  -----------
  DiD S10: Inky death handling

- closes #5297
- add's alternative case for AI killing
  (still looking for a less comprehensive wording)


  Commit: e2f25187ac7a7e73004e72e8884db8e6d4a50954
      https://github.com/wesnoth/wesnoth/commit/e2f25187ac7a7e73004e72e8884db8e6d4a50954
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg

  Log Message:
  -----------
  DiD S10: refactorings

- Giving everybody a teamname, displayed in the :inspect window
- No retreating for Inky with the new AI
- the fake side 5 uses now the icon of side 1, but has still the
  default flag for displaying it in the sidear during the cutscene.
- refactorings


  Commit: a8a92ca091af84ba6f2758ff0e5c70019fd23001
      https://github.com/wesnoth/wesnoth/commit/a8a92ca091af84ba6f2758ff0e5c70019fd23001
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg

  Log Message:
  -----------
  DiD S10: change color/flag earlier

before the units show up first, so that it will be correct in the cutscene.


  Commit: 6764484e69889390a469e662ee0d0d607ed389ca
      https://github.com/wesnoth/wesnoth/commit/6764484e69889390a469e662ee0d0d607ed389ca
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2020-11-22 (Sun, 22 Nov 2020)

  Changed paths:
    M data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg

  Log Message:
  -----------
  DiD S9: different way to limit movement

objects rock
fixes #5295


Compare: https://github.com/wesnoth/wesnoth/compare/1b9442202c6e...6764484e6988



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