[wesnoth-commits] [wesnoth/wesnoth] 489d36: Make the debug clock look right

Charles Dang noreply at github.com
Tue Apr 6 15:57:18 UTC 2021


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 489d364cb6b4def4bd3d438869a229a56a00b75a
      https://github.com/wesnoth/wesnoth/commit/489d364cb6b4def4bd3d438869a229a56a00b75a
  Author: Steve Cotton <steve at octalot.co.uk>
  Date:   2021-04-05 (Mon, 05 Apr 2021)

  Changed paths:
    M changelog.md
    M data/gui/window/debug_clock.cfg

  Log Message:
  -----------
  Make the debug clock look right

This is the only widget in mainline using GUI2's [draw][circle] tag. I'm
currently working on a change to the C++ text_shape class, and want to
be able to regression-test the placement of [circle]s after that change.

I'd be okay with deprecating both [circle] and [round_rectangle] as neither
seems to be used elsewhere, but this close to feature-freeze I'd prefer to keep
them in 1.16 rather than suggest removing them now.

To see the widget, start the game with `wesnoth --clock`, and then click the
button underneath "Quit" on the main menu.


  Commit: feda47baba3aa1803a1b2303940189f87838abfa
      https://github.com/wesnoth/wesnoth/commit/feda47baba3aa1803a1b2303940189f87838abfa
  Author: Charles Dang <exodia339 at gmail.com>
  Date:   2021-04-06 (Tue, 06 Apr 2021)

  Changed paths:
    M changelog.md
    M data/gui/window/debug_clock.cfg

  Log Message:
  -----------
  Merge pull request #5672 from stevecotton/align_debug_clock

Make the debug clock look right


Compare: https://github.com/wesnoth/wesnoth/compare/b1e533c8bc97...feda47baba3a



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