[wesnoth-commits] [wesnoth/wesnoth] b02b1a: Tutorial S01: Don't let the first Quintain attack ...

Steve Cotton noreply at github.com
Tue Jul 20 04:15:49 UTC 2021


  Branch: refs/heads/1.16
  Home:   https://github.com/wesnoth/wesnoth
  Commit: b02b1ad2ff31d2e56828729cc9d2a952453b8761
      https://github.com/wesnoth/wesnoth/commit/b02b1ad2ff31d2e56828729cc9d2a952453b8761
  Author: Steve Cotton <steve at octalot.co.uk>
  Date:   2021-07-20 (Tue, 20 Jul 2021)

  Changed paths:
    M data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg

  Log Message:
  -----------
  Tutorial S01: Don't let the first Quintain attack on turn 2

A player can follow Dacyn's instructions to the letter, yet get
killed if they choose a village 2 hexes away from the Quintain on
turn 2.

There are better suggestions about handling this in
https://r.wesnoth.org/t54644 , however during the string-freeze
let's simply make the Quintain stay on its starting spot on turn 1.

Add a CLEAR_PRINT because the player has just completed the
"End your turn" instruction.





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