[wesnoth-commits] [wesnoth/wesnoth] 6b3ca0: Display Difficulty as em dash when it is not valid...

Wedge009 noreply at github.com
Sat Sep 25 23:32:23 UTC 2021


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 6b3ca0e167bea45957a50f76fe7913fd0aaa4183
      https://github.com/wesnoth/wesnoth/commit/6b3ca0e167bea45957a50f76fe7913fd0aaa4183
  Author: Wedge009 <wedge009 at wedge009.net>
  Date:   2021-09-26 (Sun, 26 Sep 2021)

  Changed paths:
    M src/gui/dialogs/game_load.cpp

  Log Message:
  -----------
  Display Difficulty as em dash when it is not valid (resolves #5321)

Also shows campaign-specific difficulty for MP games.

* Test scenario: No difficulty -> —
* Pre-1.15 Tutorial: No difficulty -> —
* SP Campaigns: Custom difficulty -> no change
* MP Campaigns: Plain difficulty -> Custom difficulty
* MP Scenario: No difficulty -> —

Save Game                Before              After
---------                ------              -----
Test scenario            Medium              —
Tutorial (1.14 Tutorial) Medium              —
Tutorial (1.17 Campaign) Tutorial (Beginner) Tutorial (Beginner)

MP single scenario       Medium              —

SP campaign (HttT)       Commander (Normal)  Commander (Normal)
MP campaign (HttT)       Medium              Commander (Normal)
SP campaign (LoW)        Lord (Challenging)  Lord (Challenging)
MP campaign (LoW)        Medium              Lord (Challenging)

Using — follows precedent in MP Staging, plus has the benefit of not breaking the string freeze in lead-up to 1.16 release.





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