[Commits] [wesnoth/wesnoth] f12c83: fix whitespace
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noreply at github.com
Wed Apr 9 01:22:52 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: f12c835ceee7b035aae66525ae86592908e48c8f
https://github.com/wesnoth/wesnoth/commit/f12c835ceee7b035aae66525ae86592908e48c8f
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/game.cpp
Log Message:
-----------
fix whitespace
Commit: d2d6a9d915581c97250cbc1363459dae9f27f9e7
https://github.com/wesnoth/wesnoth/commit/d2d6a9d915581c97250cbc1363459dae9f27f9e7
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/playsingle_controller.cpp
Log Message:
-----------
fixup idle loop
(this is probably a bugfix independent of the purpose of this branch)
Commit: 9ab917b61781efdf091940298004fa0398867621
https://github.com/wesnoth/wesnoth/commit/9ab917b61781efdf091940298004fa0398867621
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/playmp_controller.cpp
M src/playmp_controller.hpp
M src/playsingle_controller.hpp
Log Message:
-----------
fix networked idle loop
somehow this was not implemented...
Commit: 348ba77792509c67c8f7210f835e0855d83b5c6f
https://github.com/wesnoth/wesnoth/commit/348ba77792509c67c8f7210f835e0855d83b5c6f
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/team.cpp
M src/team.hpp
Log Message:
-----------
create "fight_on_without_leader" field of [side]
this field is intended to allow battles to continue after the death of a leader
if a side has this flag enabled and any units alive, they will be considered
to have a leader regardless of canrecruit.
Commit: 04eaedfe9066029cef724e584d60765cf601f5ca
https://github.com/wesnoth/wesnoth/commit/04eaedfe9066029cef724e584d60765cf601f5ca
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
add debugging output
help to determine victory conditions associated to victory_when_enemies_defeated
Commit: 69e5b15fe2d1afb9377956a3812ef558ff06f3ad
https://github.com/wesnoth/wesnoth/commit/69e5b15fe2d1afb9377956a3812ef558ff06f3ad
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/ai/testing.cpp
M src/ai/testing.hpp
M src/play_controller.cpp
Log Message:
-----------
refactor check_victory, don't use [side] no_leader attribute
1. sides without leaders aren't defeated if
"fight_on_without_leader = true". don't use no_leader
for this purpose anymore.
2. refactor to use a std::set instead of std::vector,
and some related improvements, for what was formerly
the "seen_leaders" data structure
Commit: c7e5b737303555c7512f0dd2d9b381c247d20612
https://github.com/wesnoth/wesnoth/commit/c7e5b737303555c7512f0dd2d9b381c247d20612
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/playturn.cpp
Log Message:
-----------
[side_drop] sides go to idle, not human (fix bug 21459)
since idle sides don't get initialized until someone takes control
this alleviates 21459. it might possibly aggravate 21397, if that
bug is not fixed by correcting save files with unintialized sides
Commit: 117c5b3492717716119126dac8ded58cb77f9f2b
https://github.com/wesnoth/wesnoth/commit/117c5b3492717716119126dac8ded58cb77f9f2b
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M changelog
Log Message:
-----------
update changelog
Compare: https://github.com/wesnoth/wesnoth/compare/9ffbb1d56a42...117c5b349271
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