[Commits] [wesnoth/wesnoth] eae7ba: fix whitespace
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noreply at github.com
Wed Apr 9 01:24:28 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: eae7ba9c5cbdffb559a1fea3b9f828234fea43f0
https://github.com/wesnoth/wesnoth/commit/eae7ba9c5cbdffb559a1fea3b9f828234fea43f0
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/game.cpp
Log Message:
-----------
fix whitespace
Commit: 22c565282a938e138d6309399a0734b3421b106a
https://github.com/wesnoth/wesnoth/commit/22c565282a938e138d6309399a0734b3421b106a
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/playsingle_controller.cpp
Log Message:
-----------
fixup idle loop
(this is probably a bugfix independent of the purpose of this branch)
Commit: 3f4879ace449998d41469a638799e1e3fefaaccc
https://github.com/wesnoth/wesnoth/commit/3f4879ace449998d41469a638799e1e3fefaaccc
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/playmp_controller.cpp
M src/playmp_controller.hpp
M src/playsingle_controller.hpp
Log Message:
-----------
fix networked idle loop
somehow this was not implemented...
Commit: ec379ce355bbdff5ff2db39b3f255e1c1e966e70
https://github.com/wesnoth/wesnoth/commit/ec379ce355bbdff5ff2db39b3f255e1c1e966e70
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/team.cpp
M src/team.hpp
Log Message:
-----------
create "fight_on_without_leader" field of [side]
this field is intended to allow battles to continue after the death of a leader
if a side has this flag enabled and any units alive, they will be considered
to have a leader regardless of canrecruit.
Commit: 8c69c73739185fc3e776c01381cb60a1c1764456
https://github.com/wesnoth/wesnoth/commit/8c69c73739185fc3e776c01381cb60a1c1764456
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
add debugging output
help to determine victory conditions associated to victory_when_enemies_defeated
Commit: 81f9e29e403a9d4137ca1d9d6a19f5bf0e6a17b5
https://github.com/wesnoth/wesnoth/commit/81f9e29e403a9d4137ca1d9d6a19f5bf0e6a17b5
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/ai/testing.cpp
M src/ai/testing.hpp
M src/play_controller.cpp
Log Message:
-----------
refactor check_victory, don't use [side] no_leader attribute
1. sides without leaders aren't defeated if
"fight_on_without_leader = true". don't use no_leader
for this purpose anymore.
2. refactor to use a std::set instead of std::vector,
and some related improvements, for what was formerly
the "seen_leaders" data structure
Commit: 55e716428de63128dc117c2bc10706e053dffdaa
https://github.com/wesnoth/wesnoth/commit/55e716428de63128dc117c2bc10706e053dffdaa
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M src/playturn.cpp
Log Message:
-----------
[side_drop] sides go to idle, not human (fix bug 21459)
since idle sides don't get initialized until someone takes control
this alleviates 21459. it might possibly aggravate 21397, if that
bug is not fixed by correcting save files with unintialized sides
Commit: 84bad5a875016a98530645fbb570d4f8959efc8c
https://github.com/wesnoth/wesnoth/commit/84bad5a875016a98530645fbb570d4f8959efc8c
Author: Chris Beck <render787 at gmail.com>
Date: 2014-04-08 (Tue, 08 Apr 2014)
Changed paths:
M changelog
Log Message:
-----------
update changelog
Compare: https://github.com/wesnoth/wesnoth/compare/cc6cecee2e72...84bad5a87501
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