[Commits] [wesnoth/wesnoth] aa685d: Scrap the random guard placement
GitHub
noreply at github.com
Tue Dec 9 14:18:59 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: aa685d7e56f1213096d991038a2305fb7906a53d
https://github.com/wesnoth/wesnoth/commit/aa685d7e56f1213096d991038a2305fb7906a53d
Author: ln-zookeeper <lari.nieminen at iki.fi>
Date: 2014-12-09 (Tue, 09 Dec 2014)
Changed paths:
M changelog
M data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg
M players_changelog
Log Message:
-----------
Scrap the random guard placement
The guard placement randomization is practically impossible to write so
that it'd guarantee a route through the map without making it too
trivial.
Now, there are 3 separate hardcoded guard layouts, one of which will be
chosen at random.
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