[Commits] [wesnoth/wesnoth] 5a2e76: Scrap the random guard placement
GitHub
noreply at github.com
Tue Dec 9 14:20:58 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: 5a2e76e79ec2f5d8c3c9d009a1bb0daaba38cf4f
https://github.com/wesnoth/wesnoth/commit/5a2e76e79ec2f5d8c3c9d009a1bb0daaba38cf4f
Author: ln-zookeeper <lari.nieminen at iki.fi>
Date: 2014-12-09 (Tue, 09 Dec 2014)
Changed paths:
M changelog
M data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg
M players_changelog
Log Message:
-----------
Scrap the random guard placement
The guard placement randomization is practically impossible to write so
that it'd guarantee a route through the map without making it too
trivial.
Now, there are 3 separate hardcoded guard layouts, one of which will be
chosen at random.
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