[Commits] [wesnoth/wesnoth] f47de9: check lobby_sounds preference for the GUI 1 lobby ...
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noreply at github.com
Mon Jul 14 06:15:32 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: f47de95341c8569248fdbf988e64891d7f498e6c
https://github.com/wesnoth/wesnoth/commit/f47de95341c8569248fdbf988e64891d7f498e6c
Author: Chris Beck <render787 at gmail.com>
Date: 2014-07-14 (Mon, 14 Jul 2014)
Changed paths:
M src/multiplayer_ui.cpp
Log Message:
-----------
check lobby_sounds preference for the GUI 1 lobby also
This fixes a bug reported on forums here:
http://forums.wesnoth.org/viewtopic.php?f=4&t=40660#p572131
The lobby sounds pref now affects the GUI 1 and 2 mp lobbies,
but it only affects the lobby screen, not mp::wait or mp::connect
etc.
This check is implemented by trying to dynamic cast 'this' mp::ui
object to a mp::lobby, at the time when we would play the arrive
or leave sounds.
The lobby sounds pref does *not* block the sounds due to server
messages, messages from a friend, or whispers.
Commit: 8d3a570a48173e4b30d28d8a38fcbce666c10eee
https://github.com/wesnoth/wesnoth/commit/8d3a570a48173e4b30d28d8a38fcbce666c10eee
Author: Chris Beck <render787 at gmail.com>
Date: 2014-07-14 (Mon, 14 Jul 2014)
Changed paths:
M changelog
Log Message:
-----------
update changelog
Compare: https://github.com/wesnoth/wesnoth/compare/fe31cc0ff0b7...8d3a570a4817
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