[Commits] [wesnoth/wesnoth] 244ad2: MAIs: minor code simplification in AIs that take b...
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noreply at github.com
Fri Mar 28 14:49:24 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 244ad22ce29038720cd685a85cbc45bb94e655d8
https://github.com/wesnoth/wesnoth/commit/244ad22ce29038720cd685a85cbc45bb94e655d8
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-03-28 (Fri, 28 Mar 2014)
Changed paths:
M data/ai/micro_ais/cas/ca_coward.lua
M data/ai/micro_ais/cas/ca_hunter.lua
M data/ai/micro_ais/cas/ca_patrol.lua
M data/ai/micro_ais/cas/ca_return_guardian.lua
M data/ai/micro_ais/cas/ca_stationed_guardian.lua
M data/ai/micro_ais/cas/ca_zone_guardian.lua
Log Message:
-----------
MAIs: minor code simplification in AIs that take both [filter] and id=
These are the AIs that used to use Behavior Candidate Actions (BCA).
Commit: 187f1c489bc87d8ed0d02263fbe4133aa1b09d66
https://github.com/wesnoth/wesnoth/commit/187f1c489bc87d8ed0d02263fbe4133aa1b09d66
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-03-28 (Fri, 28 Mar 2014)
Changed paths:
M data/ai/micro_ais/cas/ca_patrol.lua
Log Message:
-----------
Patrol MAI: fix bug with save/load persistent data storage
WML values may not be used as keys, this can make savegames invalid.
Store information in the units now rather than in self.data. (Note:
storing in self.data would also be possible if the syntax were changed.)
Compare: https://github.com/wesnoth/wesnoth/compare/c72c8e7ff23e...187f1c489bc8
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