[Commits] [wesnoth/wesnoth] 293295: MAIs: minor code simplification in AIs that take b...
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noreply at github.com
Fri Mar 28 14:51:47 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: 293295392490558788af65df86363e806df7c6a7
https://github.com/wesnoth/wesnoth/commit/293295392490558788af65df86363e806df7c6a7
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-03-28 (Fri, 28 Mar 2014)
Changed paths:
M data/ai/micro_ais/cas/ca_coward.lua
M data/ai/micro_ais/cas/ca_hunter.lua
M data/ai/micro_ais/cas/ca_patrol.lua
M data/ai/micro_ais/cas/ca_return_guardian.lua
M data/ai/micro_ais/cas/ca_stationed_guardian.lua
M data/ai/micro_ais/cas/ca_zone_guardian.lua
Log Message:
-----------
MAIs: minor code simplification in AIs that take both [filter] and id=
These are the AIs that used to use Behavior Candidate Actions (BCA).
Commit: 5c5a2bcf51e10bb1f3f7c6a76e398fe011c8cca0
https://github.com/wesnoth/wesnoth/commit/5c5a2bcf51e10bb1f3f7c6a76e398fe011c8cca0
Author: mattsc <mattsc000 at gmail.com>
Date: 2014-03-28 (Fri, 28 Mar 2014)
Changed paths:
M data/ai/micro_ais/cas/ca_patrol.lua
Log Message:
-----------
Patrol MAI: fix bug with save/load persistent data storage
WML values may not be used as keys, this can make savegames invalid.
Store information in the units now rather than in self.data. (Note:
storing in self.data would also be possible if the syntax were changed.)
Compare: https://github.com/wesnoth/wesnoth/compare/0c73f26ec76e...5c5a2bcf51e1
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