[Commits] [wesnoth/wesnoth] eba19d: in debug mode, add team strings as well as names f...
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noreply at github.com
Mon May 19 05:14:59 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: eba19db1662566fb3788df7ae95b988914be61bb
https://github.com/wesnoth/wesnoth/commit/eba19db1662566fb3788df7ae95b988914be61bb
Author: Chris Beck <render787 at gmail.com>
Date: 2014-05-19 (Mon, 19 May 2014)
Changed paths:
M src/multiplayer_connect_engine.cpp
Log Message:
-----------
in debug mode, add team strings as well as names for hidden sides.
This brings the team names in line with the player names and other
behavior in mp_connect in debug mode. For instance there are other
lines like this:
https://github.com/wesnoth/wesnoth/blob/dbf3331e9a99e75ca0c16009169eebeddb9c1db1/src/multiplayer_connect_engine.cpp#L155
>From inspecting the save files generated while testing this issue,
it's not clear if it could have actually caused a problem in game,
but it addresses an issue raised by SlowThinker on the bug tracker:
https://gna.org/bugs/index.php?21800
and does indeed fix a minor shortcoming of debug mode in mp connect
engine.
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