[Commits] [wesnoth/wesnoth] d11fa9: clean up map_locations.hpp, put inline bodies at e...
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noreply at github.com
Wed May 21 03:21:45 UTC 2014
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: d11fa925435bcd4253923e8fa94588b8cf88969e
https://github.com/wesnoth/wesnoth/commit/d11fa925435bcd4253923e8fa94588b8cf88969e
Author: Chris Beck <render787 at gmail.com>
Date: 2014-05-20 (Tue, 20 May 2014)
Changed paths:
M src/map_location.cpp
M src/map_location.hpp
Log Message:
-----------
clean up map_locations.hpp, put inline bodies at end
Also, move vector ops to inline as well.
Commit: 91c87253389fc698ff8bcda54a6d28c782580717
https://github.com/wesnoth/wesnoth/commit/91c87253389fc698ff8bcda54a6d28c782580717
Author: Chris Beck <render787 at gmail.com>
Date: 2014-05-20 (Tue, 20 May 2014)
Changed paths:
M src/map_location.cpp
M src/map_location.hpp
Log Message:
-----------
inline get_adjacent, tiles_adjacent, distance_between (map_locations)
Commit: 7f5617f96a38f76573db7ca0e7b71df713178d6e
https://github.com/wesnoth/wesnoth/commit/7f5617f96a38f76573db7ca0e7b71df713178d6e
Author: Chris Beck <render787 at gmail.com>
Date: 2014-05-20 (Tue, 20 May 2014)
Changed paths:
M src/map_location.hpp
Log Message:
-----------
refactor tiles_adjacent, use jump tables instead of math abs
Compare: https://github.com/wesnoth/wesnoth/compare/e89d94d5cdf0...7f5617f96a38
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