[Commits] [wesnoth/wesnoth] 1ed71c: adjust some of the editor images code for terrain ...
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noreply at github.com
Fri Nov 14 07:58:56 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: 1ed71c61db4da9e6832be46bc6907bdd6b9c71a6
https://github.com/wesnoth/wesnoth/commit/1ed71c61db4da9e6832be46bc6907bdd6b9c71a6
Author: Chris Beck <render787 at gmail.com>
Date: 2014-11-14 (Fri, 14 Nov 2014)
Changed paths:
M src/editor/action/mouse/mouse_action.cpp
Log Message:
-----------
adjust some of the editor images code for terrain overlays
the adjustments just make it use the more standard SDL utils fcns
for making a transparent (neutral) surface, and they avoid floating
point operations when scaling images
we also fix a bug caused by using "sdl_blit" instead of
"blit_surface", which caused the terrain overlay not to show up
Conflicts:
src/editor/action/mouse/mouse_action.cpp
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