[Commits] [wesnoth/wesnoth] fff78a: Fixed dehydration not working on embellished deser...

GitHub noreply at github.com
Thu Oct 23 09:45:14 UTC 2014


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: fff78add9032889b30026140bc180d3fa8a9852f
      https://github.com/wesnoth/wesnoth/commit/fff78add9032889b30026140bc180d3fa8a9852f
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Fixed dehydration not working on embellished desert


  Commit: b523f9b27b7a111288ba3141addf572aede6d1d7
      https://github.com/wesnoth/wesnoth/commit/b523f9b27b7a111288ba3141addf572aede6d1d7
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg
    M data/campaigns/Under_the_Burning_Suns/utils/macros.cfg

  Log Message:
  -----------
  Fixed duplicate unit id's by PLACE_UNITS_RANDOMLY


  Commit: 0ba4b8cdb205c6baa58c7a73ba6c15d9b842e975
      https://github.com/wesnoth/wesnoth/commit/0ba4b8cdb205c6baa58c7a73ba6c15d9b842e975
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg

  Log Message:
  -----------
  Fixed issues in MOBILIZE_SIDE

The unit re-creation method caused things like HP mismatch due to the
original unit having traits but not the re-created. It was also
needlessly verbose when a simple store/unstore does the job.


  Commit: 00aa29f34bb795c4ccd96ccd0a02f1a2df196823
      https://github.com/wesnoth/wesnoth/commit/00aa29f34bb795c4ccd96ccd0a02f1a2df196823
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Allow visible guardian units to be dehydrated


  Commit: 23bc15fe929d1c7729fb47430667f7d5529c12d7
      https://github.com/wesnoth/wesnoth/commit/23bc15fe929d1c7729fb47430667f7d5529c12d7
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg

  Log Message:
  -----------
  Remove immediate dehydration of spawned ogres

Either the bandits and castle ogres should receive it too, or none, and
I opted for none.


  Commit: e85b5afcf9e05fdffd36dda941273d04417a05e2
      https://github.com/wesnoth/wesnoth/commit/e85b5afcf9e05fdffd36dda941273d04417a05e2
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M changelog

  Log Message:
  -----------
  Updated changelog


Compare: https://github.com/wesnoth/wesnoth/compare/b8355433921f...e85b5afcf9e0


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