[Commits] [wesnoth/wesnoth] 1af086: Fixed dehydration not working on embellished deser...

GitHub noreply at github.com
Thu Oct 23 10:14:52 UTC 2014


  Branch: refs/heads/1.12
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 1af0865f209d8f9b6c7bd0aedfd672c096bbd533
      https://github.com/wesnoth/wesnoth/commit/1af0865f209d8f9b6c7bd0aedfd672c096bbd533
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Fixed dehydration not working on embellished desert


  Commit: e1ecf5e12dbce123517f7e4ccfa08a7095b07952
      https://github.com/wesnoth/wesnoth/commit/e1ecf5e12dbce123517f7e4ccfa08a7095b07952
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg
    M data/campaigns/Under_the_Burning_Suns/utils/macros.cfg

  Log Message:
  -----------
  Fixed duplicate unit id's by PLACE_UNITS_RANDOMLY


  Commit: e206efda2f170e3d75cc8daebe0ee9c3c58fb036
      https://github.com/wesnoth/wesnoth/commit/e206efda2f170e3d75cc8daebe0ee9c3c58fb036
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg

  Log Message:
  -----------
  Fixed issues in MOBILIZE_SIDE

The unit re-creation method caused things like HP mismatch due to the
original unit having traits but not the re-created. It was also
needlessly verbose when a simple store/unstore does the job.


  Commit: 6dcdc0a5860ad7828f1577d8ef249204beb6759c
      https://github.com/wesnoth/wesnoth/commit/6dcdc0a5860ad7828f1577d8ef249204beb6759c
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/utils/dehydration-utils.cfg

  Log Message:
  -----------
  Allow visible guardian units to be dehydrated


  Commit: 1adb4fd215b7ed17a178ed3cd3b3b19af6a1cedd
      https://github.com/wesnoth/wesnoth/commit/1adb4fd215b7ed17a178ed3cd3b3b19af6a1cedd
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2014-10-23 (Thu, 23 Oct 2014)

  Changed paths:
    M data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg

  Log Message:
  -----------
  Remove immediate dehydration of spawned ogres

Either the bandits and castle ogres should receive it too, or none, and
I opted for none.


Compare: https://github.com/wesnoth/wesnoth/compare/78ad1e3a3e7b...1adb4fd215b7


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