[Commits] [wesnoth/wesnoth] dc04d7: New Ancient Lich baseframe and updated animations ...
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noreply at github.com
Fri Oct 24 04:51:46 UTC 2014
Branch: refs/heads/1.12
Home: https://github.com/wesnoth/wesnoth
Commit: dc04d777ca01b3211943d25ab75f4d59cb109291
https://github.com/wesnoth/wesnoth/commit/dc04d777ca01b3211943d25ab75f4d59cb109291
Author: Ignacio R. Morelle <shadowm at wesnoth.org>
Date: 2014-10-24 (Fri, 24 Oct 2014)
Changed paths:
M changelog
M data/core/about.cfg
M data/core/images/units/undead-necromancers/ancient-lich-defend.png
M data/core/images/units/undead-necromancers/ancient-lich-magic-1.png
M data/core/images/units/undead-necromancers/ancient-lich-magic-2.png
M data/core/images/units/undead-necromancers/ancient-lich-magic-3.png
A data/core/images/units/undead-necromancers/ancient-lich-melee-1.png
A data/core/images/units/undead-necromancers/ancient-lich-melee-2.png
M data/core/images/units/undead-necromancers/ancient-lich-melee.png
M data/core/images/units/undead-necromancers/ancient-lich.png
M data/core/units/undead/Necro_Ancient_Lich.cfg
Log Message:
-----------
New Ancient Lich baseframe and updated animations by shadowm
This version of the commit keeps the orphaned melee attack animation
frame, which is superseded by a 2-frame set. The orphaned frame is a
copy of the new first frame, for compatibility with existing add-ons.
The 1.13.x version of this commit removes it entirely.
Animation WML and art reference taken from the existing L3 Lich.
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