[Commits] [wesnoth/wesnoth] 7d2ebf: don't reset unit moves soner in replays

GitHub noreply at github.com
Wed Feb 25 15:28:45 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 7d2ebf3d422f6eed3e68e0d52d159f6c9f0c7554
      https://github.com/wesnoth/wesnoth/commit/7d2ebf3d422f6eed3e68e0d52d159f6c9f0c7554
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/replay_controller.cpp

  Log Message:
  -----------
  don't reset unit moves soner in replays

this fixes https://gna.org/bugs/?23314


  Commit: 290a56a56b8228085c5e799872ec45af0b38f48e
      https://github.com/wesnoth/wesnoth/commit/290a56a56b8228085c5e799872ec45af0b38f48e
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  fix unsynced sighted events during turn end


  Commit: 5e00a610067ad13eaaac2c0173bd00d2ba67f502
      https://github.com/wesnoth/wesnoth/commit/5e00a610067ad13eaaac2c0173bd00d2ba67f502
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  remove unneeded pump() call

mouse_handler_.deselect_hex() uses fire() to fire select events
actions::recalculate_fog() also calls pump() at the end so there should
be no events left in the queue.


  Commit: 9131149fc4981f3b23a06df77c60d3f87b99ae9d
      https://github.com/wesnoth/wesnoth/commit/9131149fc4981f3b23a06df77c60d3f87b99ae9d
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  fix unsynced sighted events during turn end 2


  Commit: 96296a858ee88578a16c1199591b07c750d015a5
      https://github.com/wesnoth/wesnoth/commit/96296a858ee88578a16c1199591b07c750d015a5
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  fix observers getting vision before players

previously the observes switched vision to the new team before the side
turn events but the players got vision for the teams after the side turn
events.
Now it is before side turn events in both cases.


  Commit: f521f04649adf8ea0ca18196c372d154a00fb4ae
      https://github.com/wesnoth/wesnoth/commit/f521f04649adf8ea0ca18196c372d154a00fb4ae
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/play_controller.hpp
    M src/playsingle_controller.cpp
    M src/replay.cpp

  Log Message:
  -----------
  refactor do_init_side

we move the visual part  in a new method and then call that method
instead having a only_visual parameter.
Also we move the set_scontext_scned from the caller to do_init_side


  Commit: c33fbc3c633fb676fbc98faa0da2a985ecd47b1c
      https://github.com/wesnoth/wesnoth/commit/c33fbc3c633fb676fbc98faa0da2a985ecd47b1c
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/play_controller.cpp
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  fix possible unsynced "enemies defeated" event

when check_victory was called after end turn events.


  Commit: f2e4d3c875318d37e02fe4d51f49841683d4e113
      https://github.com/wesnoth/wesnoth/commit/f2e4d3c875318d37e02fe4d51f49841683d4e113
  Author: gfgtdf <f492343 at rmqkr.net>
  Date:   2015-02-25 (Wed, 25 Feb 2015)

  Changed paths:
    M src/play_controller.cpp

  Log Message:
  -----------
  fix persitence of "init_side_done"

previously cfg.merge_attributes(level_); could overwrite
"init_side_done"


Compare: https://github.com/wesnoth/wesnoth/compare/fba024970d89...f2e4d3c87531


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