[Commits] [wesnoth/wesnoth] 7d2ebf: don't reset unit moves soner in replays
GitHub
noreply at github.com
Wed Feb 25 15:28:45 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 7d2ebf3d422f6eed3e68e0d52d159f6c9f0c7554
https://github.com/wesnoth/wesnoth/commit/7d2ebf3d422f6eed3e68e0d52d159f6c9f0c7554
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/replay_controller.cpp
Log Message:
-----------
don't reset unit moves soner in replays
this fixes https://gna.org/bugs/?23314
Commit: 290a56a56b8228085c5e799872ec45af0b38f48e
https://github.com/wesnoth/wesnoth/commit/290a56a56b8228085c5e799872ec45af0b38f48e
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
fix unsynced sighted events during turn end
Commit: 5e00a610067ad13eaaac2c0173bd00d2ba67f502
https://github.com/wesnoth/wesnoth/commit/5e00a610067ad13eaaac2c0173bd00d2ba67f502
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
remove unneeded pump() call
mouse_handler_.deselect_hex() uses fire() to fire select events
actions::recalculate_fog() also calls pump() at the end so there should
be no events left in the queue.
Commit: 9131149fc4981f3b23a06df77c60d3f87b99ae9d
https://github.com/wesnoth/wesnoth/commit/9131149fc4981f3b23a06df77c60d3f87b99ae9d
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
fix unsynced sighted events during turn end 2
Commit: 96296a858ee88578a16c1199591b07c750d015a5
https://github.com/wesnoth/wesnoth/commit/96296a858ee88578a16c1199591b07c750d015a5
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
fix observers getting vision before players
previously the observes switched vision to the new team before the side
turn events but the players got vision for the teams after the side turn
events.
Now it is before side turn events in both cases.
Commit: f521f04649adf8ea0ca18196c372d154a00fb4ae
https://github.com/wesnoth/wesnoth/commit/f521f04649adf8ea0ca18196c372d154a00fb4ae
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/play_controller.cpp
M src/play_controller.hpp
M src/playsingle_controller.cpp
M src/replay.cpp
Log Message:
-----------
refactor do_init_side
we move the visual part in a new method and then call that method
instead having a only_visual parameter.
Also we move the set_scontext_scned from the caller to do_init_side
Commit: c33fbc3c633fb676fbc98faa0da2a985ecd47b1c
https://github.com/wesnoth/wesnoth/commit/c33fbc3c633fb676fbc98faa0da2a985ecd47b1c
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/play_controller.cpp
M src/playsingle_controller.cpp
Log Message:
-----------
fix possible unsynced "enemies defeated" event
when check_victory was called after end turn events.
Commit: f2e4d3c875318d37e02fe4d51f49841683d4e113
https://github.com/wesnoth/wesnoth/commit/f2e4d3c875318d37e02fe4d51f49841683d4e113
Author: gfgtdf <f492343 at rmqkr.net>
Date: 2015-02-25 (Wed, 25 Feb 2015)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
fix persitence of "init_side_done"
previously cfg.merge_attributes(level_); could overwrite
"init_side_done"
Compare: https://github.com/wesnoth/wesnoth/compare/fba024970d89...f2e4d3c87531
More information about the Commits
mailing list