[Commits] [wesnoth/wesnoth] c47c92: savegame logic: make the version check GUI sequenc...

GitHub noreply at github.com
Fri Mar 6 23:48:58 UTC 2015


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: c47c92da22da45ca689fc1958f0de1c4f13de8d7
      https://github.com/wesnoth/wesnoth/commit/c47c92da22da45ca689fc1958f0de1c4f13de8d7
  Author: Chris Beck <render787 at gmail.com>
  Date:   2015-03-06 (Fri, 06 Mar 2015)

  Changed paths:
    M src/savegame.cpp
    M src/savegame.hpp

  Log Message:
  -----------
  savegame logic: make the version check GUI sequence a static fcn

This allows it to be used just with the data from a save index
record and not an entire loaded save.


  Commit: b007b5a8d09980e10c5e7192f5620319e0d88edf
      https://github.com/wesnoth/wesnoth/commit/b007b5a8d09980e10c5e7192f5620319e0d88edf
  Author: Chris Beck <render787 at gmail.com>
  Date:   2015-03-06 (Fri, 06 Mar 2015)

  Changed paths:
    M src/savegame.cpp

  Log Message:
  -----------
  fix bug #23359: use save index for health, version checks of saves

If we load the entire save for this purpose, then it means that
we will sometimes load the entire save twice, which is reported to
be significantly slower.


  Commit: 00385f52c645ddbde3398ac456f4356bba5291ba
      https://github.com/wesnoth/wesnoth/commit/00385f52c645ddbde3398ac456f4356bba5291ba
  Author: Chris Beck <beck.ct at gmail.com>
  Date:   2015-03-06 (Fri, 06 Mar 2015)

  Changed paths:
    M src/savegame.cpp
    M src/savegame.hpp

  Log Message:
  -----------
  Merge pull request #381 from cbeck88/fixup_saves

Fixup time to load saves selected from in-game menu (bug #23359)


Compare: https://github.com/wesnoth/wesnoth/compare/b7a8dba4437b...00385f52c645


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