[Commits] [wesnoth/wesnoth] c47c92: savegame logic: make the version check GUI sequenc...
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noreply at github.com
Fri Mar 6 23:48:58 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: c47c92da22da45ca689fc1958f0de1c4f13de8d7
https://github.com/wesnoth/wesnoth/commit/c47c92da22da45ca689fc1958f0de1c4f13de8d7
Author: Chris Beck <render787 at gmail.com>
Date: 2015-03-06 (Fri, 06 Mar 2015)
Changed paths:
M src/savegame.cpp
M src/savegame.hpp
Log Message:
-----------
savegame logic: make the version check GUI sequence a static fcn
This allows it to be used just with the data from a save index
record and not an entire loaded save.
Commit: b007b5a8d09980e10c5e7192f5620319e0d88edf
https://github.com/wesnoth/wesnoth/commit/b007b5a8d09980e10c5e7192f5620319e0d88edf
Author: Chris Beck <render787 at gmail.com>
Date: 2015-03-06 (Fri, 06 Mar 2015)
Changed paths:
M src/savegame.cpp
Log Message:
-----------
fix bug #23359: use save index for health, version checks of saves
If we load the entire save for this purpose, then it means that
we will sometimes load the entire save twice, which is reported to
be significantly slower.
Commit: 00385f52c645ddbde3398ac456f4356bba5291ba
https://github.com/wesnoth/wesnoth/commit/00385f52c645ddbde3398ac456f4356bba5291ba
Author: Chris Beck <beck.ct at gmail.com>
Date: 2015-03-06 (Fri, 06 Mar 2015)
Changed paths:
M src/savegame.cpp
M src/savegame.hpp
Log Message:
-----------
Merge pull request #381 from cbeck88/fixup_saves
Fixup time to load saves selected from in-game menu (bug #23359)
Compare: https://github.com/wesnoth/wesnoth/compare/b7a8dba4437b...00385f52c645
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