March 2015 Archives by author
Starting: Sun Mar 1 02:50:42 UTC 2015
Ending: Mon Mar 30 15:53:59 UTC 2015
Messages: 240
- [Commits] [wesnoth/wesnoth] 9e8645: Fixup b6b6bc12a664, additional cleanup
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- [Commits] [wesnoth/wesnoth] 9d096b: remove strange playmp_controller_.stop_network() c...
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- [Commits] [wesnoth/wesnoth] 23fdeb: clear undo stack on ai turn
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- [Commits] [wesnoth/wesnoth] e89f52: bug #23188: check the game events for NULL when ca...
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- [Commits] [wesnoth/wesnoth] af0682: re-enable some tests related to pathfinding that w...
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- [Commits] [wesnoth/wesnoth] 56d6e1: dont do init_side during start event
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- [Commits] [wesnoth/wesnoth] ddbd01: updated German translation
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- [Commits] [wesnoth/wesnoth] 51f62e: updated German translation
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- [Commits] [wesnoth/wesnoth] ffea3c: Update german translation
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- [Commits] [wesnoth/wesnoth] eaf2bb: Update german translation
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- [Commits] [wesnoth/wesnoth] 9285ea: Remove WIP drake encyclopedia from translatable fi...
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- [Commits] [wesnoth/wesnoth] 6093ce: Remove WIP drake encyclopedia from translatable fi...
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- [Commits] [wesnoth/wesnoth] 641d59: remove game_classification::completion member
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- [Commits] [wesnoth/wesnoth] 7111e9: fire victory/defeat events for observers
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- [Commits] [wesnoth/wesnoth] aa5a84: Removed a broken ref
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- [Commits] [wesnoth/wesnoth] f8a251: Bunch of work on improving the editor help
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- [Commits] [wesnoth/wesnoth] e676f8: refactor play_side
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- [Commits] [wesnoth/wesnoth] 0a963c: fixup
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- [Commits] [wesnoth/wesnoth] 9ff15d: Updated elven castle and keep editor tile
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- [Commits] [wesnoth/wesnoth] f4cf1c: 'Map/Scenario Editor' -> 'Map and Scenario Editor'
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- [Commits] [wesnoth/wesnoth] 62cea3: fix quit furing start
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- [Commits] [wesnoth/wesnoth] fe9b02: fix 'persistent' member of team class
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- [Commits] [wesnoth/wesnoth] 132448: fixup 'more refactor of play_side..'
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- [Commits] [wesnoth/wesnoth] 01c1ff: Updated the hp bars help image
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- [Commits] [wesnoth/wesnoth] 162773: bug #22936: in mp don't retain local carryover whe...
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- [Commits] [wesnoth/wesnoth] 1c1ea6: update changelog
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- [Commits] [wesnoth/wesnoth] 487bf6: fix [end_turn] in networked mp
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- [Commits] [wesnoth/wesnoth] 9ddf3c: fixup 'fix [end_turn] in networked mp'
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- [Commits] [wesnoth/wesnoth] 67cfeb: fixup 'fix [end_turn] in networked mp'
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- [Commits] [wesnoth/wesnoth] a20378: fixup 'fix [end_turn] in networked mp'
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- [Commits] [wesnoth/wesnoth] 017dbd: add assert
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- [Commits] [wesnoth/wesnoth] caa1e4: fixup 'fix [end_turn] in networked mp'
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- [Commits] [wesnoth/wesnoth] 9b78a4: unit tests: add --noaddons switch to the networked...
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- [Commits] [wesnoth/wesnoth] 132584: fix bug #22984: sliders not adjustable with arrow ...
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- [Commits] [wesnoth/wesnoth] 9aa6bb: Update changelog
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- [Commits] [wesnoth/wesnoth] e1102b: fix bug #22984: sliders not adjustable with arrow ...
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- [Commits] [wesnoth/wesnoth] bca489: Update changelog
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- [Commits] [wesnoth/wesnoth] bb0ecd: recorder writes directly into saved_game object
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- [Commits] [wesnoth/wesnoth] 95e1f2: fix compilation
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- [Commits] [wesnoth/wesnoth] 84f61d: vcproj: Update for bb0ecd14c
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- [Commits] [wesnoth/wesnoth] 65965e: Allow compiling with png support in codeblocks
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- [Commits] [wesnoth/wesnoth] 571999: Corrected an incorrect brush name
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- [Commits] [wesnoth/wesnoth] 49fca8: refactor a boolean expression for clarity
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- [Commits] [wesnoth/wesnoth] 31b192: fixup include
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- [Commits] [wesnoth/wesnoth] bc12e3: Update RELEASE_NOTES
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- [Commits] [wesnoth/wesnoth] b7a8db: fix a variable name to more accurately describe wh...
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- [Commits] [wesnoth/wesnoth] c47c92: savegame logic: make the version check GUI sequenc...
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- [Commits] [wesnoth/wesnoth] a15867: less coping of configs when loading saved.
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- [Commits] [wesnoth/wesnoth] f68b05: add a safety check when executing gotos, make sure...
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- [Commits] [wesnoth/wesnoth] b847ca: fixup previous
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- [Commits] [wesnoth/wesnoth] 906ff6: Removed an unused function
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- [Commits] [wesnoth/wesnoth] 159182: Cleaned up show_story documentation
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- [Commits] [wesnoth/wesnoth] 4e6be2: Updated help descriptions for traits
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- [Commits] [wesnoth/wesnoth] 70d3aa: Improved addon Publish/Delete icons
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- [Commits] [wesnoth/wesnoth] 1edeff: fix mid scenario saves
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- [Commits] [wesnoth/wesnoth] 1f3e14: fix some indentation
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- [Commits] [wesnoth/wesnoth] ea212b: move class floating_label from font.cpp to its own...
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- [Commits] [wesnoth/wesnoth] 1cd15a: update changelog
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- [Commits] [wesnoth/wesnoth] ab7f42: update RELEASE NOTES
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- [Commits] [wesnoth/wesnoth] 8a4a41: Updated codeblocks projfile for ea212b5bc257
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- [Commits] [wesnoth/wesnoth] 22a910: Fixup changelog
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- [Commits] [wesnoth/wesnoth] ade22a: attempt to fix encoding problem in changelog
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- [Commits] [wesnoth/wesnoth] ab83f3: Change titlescreen music to Journey's End
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- [Commits] [wesnoth/wesnoth] 243d59: Place Delfador's portrait on the right side in the...
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- [Commits] [wesnoth/wesnoth] 8baf92: TS2: fixed typo in formula
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- [Commits] [wesnoth/wesnoth] d9ed10: Fixed indent
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- [Commits] [wesnoth/wesnoth] 10aa44: Updated barrel item image by beetlenaut
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- [Commits] [wesnoth/wesnoth] 577615: Updated green cloak item image
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- [Commits] [wesnoth/wesnoth] 26a1f6: updated Polish translation
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- [Commits] [wesnoth/wesnoth] 3a4d21: updated Polish translation
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- [Commits] [wesnoth/wesnoth] 86d8b7: vcproj: Fix liblua Release rebuild
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- [Commits] [wesnoth/wesnoth] b9bed4: fix play_controller::is_browsing()
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- [Commits] [wesnoth/wesnoth] 5a09a5: fixup previous
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- [Commits] [wesnoth/wesnoth] b54a0a: fix saved_gamre::set_data
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- [Commits] [wesnoth/wesnoth] f0a69e: change mp_game_settings to default experience modi...
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- [Commits] [wesnoth/wesnoth] dd2c6d: add more mechanisms in support of correct xp modif...
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- [Commits] [wesnoth/wesnoth] 4ec3d1: remove some unnecessary code in mp_game_settings
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- [Commits] [wesnoth/wesnoth] 760e96: more removal of unnecessary code in mp_game_settin...
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- [Commits] [wesnoth/wesnoth] 7c0846: EI: Put Gweddry and Dacyn's character stats in the...
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- [Commits] [wesnoth/wesnoth] 2ed7b0: EI: made side 4 able to recruit level 1 units as w...
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- [Commits] [wesnoth/wesnoth] be58ca: EI: Make the music more chaotic once Mal Ravanal a...
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- [Commits] [wesnoth/wesnoth] f9a21b: ImagePathWML: added ~SEPIA() function
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- [Commits] [wesnoth/wesnoth] 641608: Changelog and release notes entries for my commits
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- [Commits] [wesnoth/wesnoth] f5f0d5: Update RELEASE_NOTES
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- [Commits] [wesnoth/wesnoth] 0df31f: LoW: Fix heals_kalenz ability
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- [Commits] [wesnoth/wesnoth] 77666c: LoW: Fix heals_kalenz ability
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- [Commits] [wesnoth/wesnoth] 1e4650: Make adjacent key in [affect_adjacent] optional
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- [Commits] [wesnoth/wesnoth] e40aa1: EI: Updated the S2 map
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- [Commits] [wesnoth/wesnoth] 13c988: wmltools: refine comma_split function
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- [Commits] [wesnoth/wesnoth] d90ffd: EI: more updates to S2
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- [Commits] [wesnoth/wesnoth] d7cb13: add "random faction mode" mp game setting, mp conf...
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- [Commits] [wesnoth/wesnoth] c62300: update changelog
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- [Commits] [wesnoth/wesnoth] 659b9a: Fix performance of MSVC OpenMP builds
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- [Commits] [wesnoth/wesnoth] c61167: Fix performance of MSVC OpenMP builds
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- [Commits] [wesnoth/wesnoth] acb4cf: Fixed the ENEMY_ATTACK sequence never triggering
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- [Commits] [wesnoth/wesnoth] acf97e: updated German credits
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- [Commits] [wesnoth/wesnoth] f032fc: updated German credits
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- [Commits] [wesnoth/wesnoth] b63ec6: Fixed the ENEMY_ATTACK sequence never triggering
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- [Commits] [wesnoth/wesnoth] a349b0: WML tests: Delete old scripts, fix OpenMP
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- [Commits] [wesnoth/wesnoth] 927ec3: Preface topic lists with bullets. Certain sections...
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- [Commits] [wesnoth/wesnoth]
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- [Commits] [wesnoth/wesnoth] d8836e: Initial framework for a GUI2 version of the help b...
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- [Commits] [wesnoth/wesnoth] 6bc135: Merge the Fundamentals of Gameplay topic with topl...
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- [Commits] [wesnoth/wesnoth]
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- [Commits] [wesnoth/wesnoth]
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- [Commits] [wesnoth/wesnoth] 1569c8: Rewrote and reordered a bunch of help stuff relate...
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- [Commits] [wesnoth/wesnoth] b12126: Don't use numeric reference for TC palette
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- [Commits] [wesnoth/wesnoth] fae744: Fixed a few more numeric TC palette references
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- [Commits] [wesnoth/wesnoth] b71899: add "try_fetch_addon" function private in manager_...
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- [Commits] [wesnoth/wesnoth] 28cdfa: update changelog
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- [Commits] [wesnoth/wesnoth] 925ee2: Don't draw boxes around unit sprites in help
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- [Commits] [wesnoth/wesnoth] 785b3a: Moved a bit to the intro from Gameplay
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- [Commits] [wesnoth/wesnoth] 1d3147: update RELEASE_NOTES
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- [Commits] [wesnoth/wesnoth] 1c0ea9: Place back/forward buttons inline with the Close b...
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- [Commits] [wesnoth/wesnoth] 47384e: catch version_info::not_sane_exception in mp lobby
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- [Commits] [wesnoth/wesnoth] 0ad24b: use a std::map based on addon_id for scenario addo...
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- [Commits] [wesnoth/wesnoth] 235acd: move update routine for addon reqs to class mp_gam...
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- [Commits] [wesnoth/wesnoth] 7dc8c7: fix an assertion failure if an add-on is not avail...
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- [Commits] [wesnoth/wesnoth] 189320: Don't draw box around editor logo, and wrap text a...
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- [Commits] [wesnoth/wesnoth] f98565: Added a header to the gameplay topic list
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- [Commits] [wesnoth/wesnoth] adf11e: EI: increased the delay after Ravanal's appearance
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- [Commits] [wesnoth/wesnoth] b20aa7: EI: Improvements to the AI in S3
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- [Commits] [wesnoth/wesnoth] 1e0109: Fix typo in draw_weapon_anim
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- [Commits] [wesnoth/wesnoth] 3baf6d: Fix typo in draw_weapon_anim
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- [Commits] [wesnoth/wesnoth] 3944b8: Set unit facing for draw_weapon animations
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- [Commits] [wesnoth/wesnoth] 677bda: Set unit facing for draw_weapon animations
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- [Commits] [wesnoth/wesnoth] e90ed1: Fixed the rushers micro ai crashing
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- [Commits] [wesnoth/wesnoth] 51c167: EI: updated the S4a music
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- [Commits] [wesnoth/wesnoth] b0382f: EI: some narcissism
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- [Commits] [wesnoth/wesnoth] 8cacbe: EI: added a missing CLEAR_VARIABLE
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- [Commits] [wesnoth/wesnoth] 60783d: Add sleepwalker's thunderer kill animation
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- [Commits] [wesnoth/wesnoth] 8bbce1: Add sleepwalker's guard run animation
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- [Commits] [wesnoth/wesnoth] 0d16da: Improved the Thunderer's AnimationWML
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- [Commits] [wesnoth/wesnoth] f5dd1f: Improved Victory and Defeat section
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- [Commits] [wesnoth/wesnoth] 343dec: EI: new map for S4b by vultraz and myself
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- [Commits] [wesnoth/wesnoth] f0cb11: Recruiting is confirmed with "OK", not "Recruit"
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- [Commits] [wesnoth/wesnoth] 544171: Added missing periods
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- [Commits] [wesnoth/wesnoth] 50b94b: Removed obsolete mention of Green Swamp
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- [Commits] [wesnoth/wesnoth] 2b504a: Updated the "Southwest Elven Lands" section
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- [Commits] [wesnoth/wesnoth] d898e1: simplify game_state::init
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- [Commits] [wesnoth/wesnoth] 9b7f33: EI S1: formatting cleanup
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- [Commits] [wesnoth/wesnoth] 172e34: EI S2: used standard team name for Gweddry and co
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- [Commits] [wesnoth/wesnoth] cd7f9c: NR S5a: map updates
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- [Commits] [wesnoth/wesnoth] 544903: NR S5a: redid the dungeon escape tunnel and dwarve...
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- [Commits] [wesnoth/wesnoth] d661f1: NR S5a: tweaked dungeon alarm event
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- [Commits] [wesnoth/wesnoth] 7600e6: NR S5a: redraw when firing treasury alarm event
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- [Commits] [wesnoth/wesnoth] ae647a: NR S5a: greatly improved Elenia's discovery sequen...
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- [Commits] [wesnoth/wesnoth] 67e91a: NR S5a: improved spider chamber entrance sequence
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- [Commits] [wesnoth/wesnoth] 045bd3: NR S5a: improved the sequence upon entering Malifo...
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- [Commits] [wesnoth/wesnoth] 3be7d9: NR S5a: offset doors to spider room one SW
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- [Commits] [wesnoth/wesnoth] f2aad3: NR S5a: improved/fixed early objectives
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- [Commits] [wesnoth/wesnoth] a5ade4: AOI: improved hint formatting
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- [Commits] [wesnoth/wesnoth] e67bb5: EI: improved note formatting
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- [Commits] [wesnoth/wesnoth] c45d93: updated Galician translation
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- [Commits] [wesnoth/wesnoth] f71548: updated Galician translation
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- [Commits] [wesnoth/wesnoth] d8b36e: Add a newline between objective sections
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- [Commits] [wesnoth/wesnoth] ac8ca8: DiD S10: simplify Dela's castle creation, and redr...
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- [Commits] [wesnoth/wesnoth] 31e11b: Nr S5a: cleaned up comments
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- [Commits] [wesnoth/wesnoth] 8d8d3f: HTTT S5B: use [gold_carryover] to inform player of...
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- [Commits] [wesnoth/wesnoth] 4c547f: EI S4a, S4b: code formatting cleanup
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- [Commits] [wesnoth/wesnoth] 2d1927: [units.wesnoth.org] Increase addon parsing timeout...
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- [Commits] [wesnoth/wesnoth] 64a955: Replace ◦ with •
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- [Commits] [wesnoth/wesnoth] f238b1: umc ide: Add the port for 1.12.x
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- [Commits] [wesnoth/wesnoth] 171be9: Disable standard advancement to Khalid
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- [Commits] [wesnoth/wesnoth] 4872b1: [units.wesnoth.org] Reduced timeout again to avoid...
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- [Commits] [wesnoth/wesnoth] 280dd8: fix some indention
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- [Commits] [wesnoth/wesnoth] 09afe7: Updated the changelog entries regarding titlescree...
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- [Commits] [wesnoth/wesnoth] 446e9b: Changed toplevel of indent to headers, and reduced...
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- [Commits] [wesnoth/wesnoth] 534a0f: Use 4 spaces instead of an image hack to indent to...
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- [Commits] [wesnoth/wesnoth] dbcd4e: Bugfix 22987 - Game filter does not work.
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- [Commits] [wesnoth/wesnoth] 419d21: NR S5a: fixed holy water door trigger
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- [Commits] [wesnoth/wesnoth] 513563: NR S5a: offset a guard so he stands atop the treas...
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- [Commits] [wesnoth/wesnoth] dd3671: Add remarks about illuminated and indoor TODs to h...
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- [Commits] [wesnoth/wesnoth] 49a6fe: fix unused variable
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- [Commits] [wesnoth/wesnoth] 51d3dc: fix unused variable
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- [Commits] [wesnoth/wesnoth] ee047e: [units.wesnoth.org] Make WML parsing timeout a com...
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- [Commits] [wesnoth/wesnoth] 0e9b76: [units.wesnoth.org] Add safeguard for mainline.
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- [Commits] [wesnoth/wesnoth] efbefc: EI: Committed the first version of the map for S4c
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- [Commits] [wesnoth/wesnoth] c1c3f1: don't write blank attribute values
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- [Commits] [wesnoth/wesnoth] 9b65db: allow putting units on recall list for nonpersiste...
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- [Commits] [wesnoth/wesnoth] c3c7e2: Convert remaining cases of NO_GOLD_CARRYOVER_NOTE ...
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- [Commits] [wesnoth/wesnoth] e945b9: Deprecate obsolete objective macros
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- [Commits] [wesnoth/wesnoth] 50628d: EI: S4c map: version 2
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- [Commits] [wesnoth/wesnoth] e52c41: THoT: simplify RECALL_VETERAN
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- [Commits] [wesnoth/wesnoth] f35106: NR S6a: code cleanup/refactor
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- [Commits] [wesnoth/wesnoth] 629023: NR: split Rakshas's definition into a macro
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- [Commits] [wesnoth/wesnoth] 05c0b7: NR S6a: improved map
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- [Commits] [wesnoth/wesnoth] 714480: NR: split S6a storyscreen cutscene into actual cut...
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- [Commits] [wesnoth/wesnoth] 09f4e6: NR S6a: swapped victory objectives and marked seco...
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- [Commits] [wesnoth/wesnoth] c7c6c6: EI: More improvements to S4c
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- [Commits] [wesnoth/wesnoth] ad0971: NR S5a_02: improvements
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- [Commits] [wesnoth/wesnoth] f5669e: simplify playsingle_controller::play_side()
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- [Commits] [wesnoth/wesnoth] c1a052: add carryover_add and carryover_percentage to team...
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- [Commits] [wesnoth/wesnoth] b892e1: include lua/... files after others
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- [Commits] [wesnoth/wesnoth] f72fec: EI: Improvements to S5
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- [Commits] [wesnoth/wesnoth] 25dbb2: EI: use {CHARACTER_STATS_GWEDDRY} in all side 1 de...
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- [Commits] [wesnoth/wesnoth] 02cdc5: Bug Fix #23117: Invert breaks lobby filtering if A...
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- [Commits] [wesnoth/wesnoth] fe2d98: move victory_when_enemies_defeated to play_control...
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- [Commits] [wesnoth/wesnoth] 5911ee: replace playsingle_controller::do_autosaves_
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- [Commits] [wesnoth/wesnoth] 856ad2: fixup commit remove unneeded function
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- [Commits] [wesnoth/wesnoth] f182a4: fixup 'refactor fire_start and fire_prestart'
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- [Commits] [wesnoth/wesnoth] 8ca687: LoW: fix bug #22073. Don't write 'usage' and 'bord...
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- [Commits] [wesnoth/wesnoth] 376ffc: LoW: save all maps in new format
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- [Commits] [wesnoth/wesnoth] a1e66d: LoW: saved masks in new format
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- [Commits] [wesnoth/wesnoth] 040a69: Fix Doxygen compiler warnings.
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- [Commits] [wesnoth/wesnoth] 33bf5c: Revert "replace play_controller::loading_game_ mem...
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- [Commits] [wesnoth/wesnoth] 310f80: [units.wesnoth.org] update bash script
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- [Commits] [wesnoth/wesnoth] 2f31e9: Fix terrain2wiki.py for terrain.cfg syntax changes...
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- [Commits] [wesnoth/wesnoth] d595c9: T: create a new unit object if player chooses Li's...
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- [Commits] [wesnoth/wesnoth] 95d7bc: Deprecate MESSAGE
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- [Commits] [wesnoth/wesnoth] ed5650: add wesnoth.advance_unit lua function
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- [Commits] [wesnoth/wesnoth] 4a9763: don't show help terrain description for shrouded h...
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- [Commits] [wesnoth/wesnoth] 00867d: don't show help terrain description for shrouded h...
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- [Commits] [wesnoth/wesnoth] 43c10e: add access to unit attacks to lua
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- [Commits] [wesnoth/wesnoth] 31c159: NR: refactored Thera and Morvin death events with ...
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- [Commits] [wesnoth/wesnoth] 1721b5: NR: tweaked indent for clarity
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- [Commits] [wesnoth/wesnoth] 100a09: NR: fixup 1721b5d57305
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- [Commits] [wesnoth/wesnoth] f95d42: NR: use helper.set_wml_tag_metatable to further si...
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- [Commits] [wesnoth/wesnoth] 505c77: NR: fixup
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- [Commits] [wesnoth/wesnoth] 6655b1: LUAI_EXTRASPACE
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- [Commits] [wesnoth/wesnoth] 8c64e6: NR: properly include death macros in S5a and S6a
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- [Commits] [wesnoth/wesnoth] abbc43: NR: reorder death macros in chronological occurren...
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- [Commits] [wesnoth/wesnoth] 618659: NR: axed *_alive variables. Any usecases were repl...
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- [Commits] [wesnoth/wesnoth] bd4d74: fixup RELEASE_NOTES
GitHub
- [Commits] [wesnoth/wesnoth] 5d644f: NR S5a_01: updated Malifor's escape locs to match ...
GitHub
- [Commits] [wesnoth/wesnoth] 54701b: NR: moved initialization/clearing of death dialog ...
GitHub
- [Commits] [wesnoth/wesnoth] 01e1c4: EI: more improvements to S5
GitHub
- [Commits] [wesnoth/wesnoth] 3d3b6d: NR: fixup Morvin's 7th death dialog case, and inde...
GitHub
- [Commits] [wesnoth/wesnoth] 9fb7a0: Fixed a typo
GitHub
- [Commits] [wesnoth/wesnoth] 467cbc: Update winter-orcish castle by doofus-01
GitHub
- [Commits] [wesnoth/wesnoth] abee48: Update winter-orcish castle by doofus-01
GitHub
- [Commits] [wesnoth/wesnoth] 351ea3: NR S6a: reduce gobo knight spawns from 42 to 36 an...
GitHub
- [Commits] [wesnoth/wesnoth] 4118dd: NR S4: re-added a 4 necrophage/ghoul spawns
GitHub
- [Commits] [wesnoth/wesnoth] 9904bb: NR S1: reduced number of villages and did some min...
GitHub
- [Commits] [wesnoth/wesnoth] d9a63b: Handle shroud last in [redraw]
GitHub
- [Commits] [wesnoth/wesnoth] 48f112: Fixup d9a63b1c3097
GitHub
- [Commits] [wesnoth/wesnoth] 244a38: EI: Improved the bandit spawn code in S5
GitHub
- [Commits] [wesnoth/wesnoth] cd9eff: Revert "DID: Rewrote the goblin spawns in lua"
GitHub
- [Commits] [wesnoth/wesnoth] 1f5931: Rule fixes by GbDorn. Fixes terrains drawing over ...
GitHub
- [Commits] [wesnoth/wesnoth] 658dd2: Use given seed in yamg map generator.
GitHub
Last message date:
Mon Mar 30 15:53:59 UTC 2015
Archived on: Sun Apr 1 11:50:48 UTC 2018
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