[Commits] [wesnoth/wesnoth] d7cb13: add "random faction mode" mp game setting, mp conf...
GitHub
noreply at github.com
Fri Mar 13 20:23:43 UTC 2015
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: d7cb138796e8b4577879423760549c35d8eaaea2
https://github.com/wesnoth/wesnoth/commit/d7cb138796e8b4577879423760549c35d8eaaea2
Author: Chris Beck <render787 at gmail.com>
Date: 2015-03-11 (Wed, 11 Mar 2015)
Changed paths:
M src/game_initialization/configure_engine.cpp
M src/game_initialization/configure_engine.hpp
M src/game_initialization/multiplayer_configure.cpp
M src/game_initialization/multiplayer_configure.hpp
M src/game_preferences.cpp
M src/game_preferences.hpp
M src/mp_game_settings.cpp
M src/mp_game_settings.hpp
Log Message:
-----------
add "random faction mode" mp game setting, mp configure option
This just adds the gui and preference. It doesn't implement the
feature.
Current modes are "normal" i.e. "independent", "no mirror", and
"no ally mirror".
Commit: 8146c42ff779e910ae1c485fa2daa8cca97b433a
https://github.com/wesnoth/wesnoth/commit/8146c42ff779e910ae1c485fa2daa8cca97b433a
Author: Chris Beck <render787 at gmail.com>
Date: 2015-03-11 (Wed, 11 Mar 2015)
Changed paths:
M src/game_initialization/connect_engine.cpp
M src/game_initialization/connect_engine.hpp
M src/game_initialization/flg_manager.cpp
M src/game_initialization/flg_manager.hpp
Log Message:
-----------
implement the random faction options in the connect engine, flg man
This is essentially the same implementation used in the
"Rushed By Yetis" add-on no mirror modification.
Commit: 8312cd1b5f8255d0b3fe0cdd53b795317e26b5e6
https://github.com/wesnoth/wesnoth/commit/8312cd1b5f8255d0b3fe0cdd53b795317e26b5e6
Author: Chris Beck <render787 at gmail.com>
Date: 2015-03-12 (Thu, 12 Mar 2015)
Changed paths:
M src/game_initialization/connect_engine.cpp
M src/game_initialization/connect_engine.hpp
M src/game_initialization/flg_manager.cpp
M src/game_initialization/flg_manager.hpp
M src/tests/test_mp_connect.cpp
Log Message:
-----------
use the mersenne twister rng for random faction, side shuffling
This is because players were able to notice problems when the
rand rng was used for random map pools, so it cannot hurt to use
the good rng for these things also.
Commit: bf5fd171a889e7ba8a4dd23b990d1af8c6f1d4fa
https://github.com/wesnoth/wesnoth/commit/bf5fd171a889e7ba8a4dd23b990d1af8c6f1d4fa
Author: Chris Beck <render787 at gmail.com>
Date: 2015-03-13 (Fri, 13 Mar 2015)
Changed paths:
M src/game_initialization/configure_engine.cpp
M src/game_initialization/configure_engine.hpp
M src/game_initialization/connect_engine.cpp
M src/game_initialization/multiplayer_configure.cpp
M src/game_preferences.cpp
M src/game_preferences.hpp
M src/mp_game_settings.cpp
M src/mp_game_settings.hpp
Log Message:
-----------
refactor random_faction_mode to be an enum rather than an int
Commit: 8fffc852f517da66abc1eea2a593869991f37ad7
https://github.com/wesnoth/wesnoth/commit/8fffc852f517da66abc1eea2a593869991f37ad7
Author: Chris Beck <render787 at gmail.com>
Date: 2015-03-13 (Fri, 13 Mar 2015)
Changed paths:
M src/game_initialization/multiplayer_configure.cpp
M src/game_initialization/multiplayer_configure.hpp
Log Message:
-----------
fixup some mp configure UI associated to the random factions option
Commit: 4f7099895d1e29a6c0d4b12b45114daeaf923754
https://github.com/wesnoth/wesnoth/commit/4f7099895d1e29a6c0d4b12b45114daeaf923754
Author: Chris Beck <beck.ct at gmail.com>
Date: 2015-03-13 (Fri, 13 Mar 2015)
Changed paths:
M src/game_initialization/configure_engine.cpp
M src/game_initialization/configure_engine.hpp
M src/game_initialization/connect_engine.cpp
M src/game_initialization/connect_engine.hpp
M src/game_initialization/flg_manager.cpp
M src/game_initialization/flg_manager.hpp
M src/game_initialization/multiplayer_configure.cpp
M src/game_initialization/multiplayer_configure.hpp
M src/game_preferences.cpp
M src/game_preferences.hpp
M src/mp_game_settings.cpp
M src/mp_game_settings.hpp
M src/tests/test_mp_connect.cpp
Log Message:
-----------
Merge pull request #385 from cbeck88/random_faction_mode
Random faction mode
Compare: https://github.com/wesnoth/wesnoth/compare/738070a6bbfd...4f7099895d1e
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