[Commits] [wesnoth/wesnoth] c05b8e: MP Staging: fixed bug where type id was displayed ...
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noreply at github.com
Sat Oct 1 00:23:29 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: c05b8efc3fb52103209ca1442cbb0f4e4161bdb8
https://github.com/wesnoth/wesnoth/commit/c05b8efc3fb52103209ca1442cbb0f4e4161bdb8
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-01 (Sat, 01 Oct 2016)
Changed paths:
M src/gui/dialogs/multiplayer/mp_staging.cpp
Log Message:
-----------
MP Staging: fixed bug where type id was displayed instead of name
Commit: b4d460cd164c50fcf915ee6f2aa89d36bf3f32fa
https://github.com/wesnoth/wesnoth/commit/b4d460cd164c50fcf915ee6f2aa89d36bf3f32fa
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-01 (Sat, 01 Oct 2016)
Changed paths:
M data/gui/window/mp_join_game.cfg
M src/gui/dialogs/multiplayer/mp_join_game.cpp
Log Message:
-----------
MP Join Game: layout improvements
Commit: 722600a313dc91ace419e36f02aee1169d483f8d
https://github.com/wesnoth/wesnoth/commit/722600a313dc91ace419e36f02aee1169d483f8d
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-10-01 (Sat, 01 Oct 2016)
Changed paths:
M src/gui/dialogs/multiplayer/mp_staging.cpp
M src/gui/dialogs/multiplayer/mp_staging.hpp
Log Message:
-----------
MP Staging: refactored handling of settings changes
Instead of immediately regenerating the side configs and pushing them to server in every widget callback (which
is especially expensive in the case of the gold and income sliders), we push updates to the server when the
network callback is called if the state_changed_ flag has been set.
This also cleans up some code from the previous attempt to make both the host and clients utilize this dialog.
Additionally, this fixes gold/income changes not being sent to the server.
Compare: https://github.com/wesnoth/wesnoth/compare/8b5791c657cf...722600a313dc
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