[Commits] [wesnoth/wesnoth] b00e6d: ai_helper.LS_to_triples: fix function name
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noreply at github.com
Wed Oct 5 00:17:22 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: b00e6d5d963ff5f26846ed6b8f375117fd81fb6c
https://github.com/wesnoth/wesnoth/commit/b00e6d5d963ff5f26846ed6b8f375117fd81fb6c
Author: mattsc <mattsc000 at gmail.com>
Date: 2016-10-04 (Tue, 04 Oct 2016)
Changed paths:
M data/ai/lua/ai_helper.lua
M data/ai/micro_ais/cas/ca_bottleneck_move.lua
Log Message:
-----------
ai_helper.LS_to_triples: fix function name
For consistency with LS_of_triples.
Commit: e38dd8ff16c02dfe909612896b8bed7435d84eb8
https://github.com/wesnoth/wesnoth/commit/e38dd8ff16c02dfe909612896b8bed7435d84eb8
Author: mattsc <mattsc000 at gmail.com>
Date: 2016-10-04 (Tue, 04 Oct 2016)
Changed paths:
M data/ai/lua/ai_helper.lua
Log Message:
-----------
ai_helper: new utility functions to find attackable enemies
Attackable enemies are defined as visible (can’t attack it if I can’t
see it) and not petrified.
This is in preparation for making the Micro AIs deal correctly with
hidden and petrified enemies.
Compare: https://github.com/wesnoth/wesnoth/compare/7ad4ba4083d5...e38dd8ff16c0
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