[Commits] [wesnoth/wesnoth] 2eeed5: Big Animals Micro AI: move only one unit per execu...
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noreply at github.com
Tue Oct 11 00:13:23 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 2eeed5ad3528149d78a1102aca505e1023c9cb20
https://github.com/wesnoth/wesnoth/commit/2eeed5ad3528149d78a1102aca505e1023c9cb20
Author: mattsc <mattsc000 at gmail.com>
Date: 2016-10-10 (Mon, 10 Oct 2016)
Changed paths:
M data/ai/micro_ais/cas/ca_big_animals.lua
Log Message:
-----------
Big Animals Micro AI: move only one unit per execution
There is essentially no time saving involved with doing it all in one
execution as all tables need to be reevaluated for each unit anyway in
order to adapt to potential changes due to ambushes or WML events. (The
latter is not all done yet, will be added in a follow-up commit.)
Commit: 3d2fd331d3a63c7a35e2b7dc80754ccf1a8be040
https://github.com/wesnoth/wesnoth/commit/3d2fd331d3a63c7a35e2b7dc80754ccf1a8be040
Author: mattsc <mattsc000 at gmail.com>
Date: 2016-10-10 (Mon, 10 Oct 2016)
Changed paths:
M data/ai/micro_ais/cas/ca_hunter.lua
Log Message:
-----------
Hunter Micro AI: goto hex must be passable for hunter
Compare: https://github.com/wesnoth/wesnoth/compare/d7bb7dc56069...3d2fd331d3a6
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