[Commits] [wesnoth/wesnoth] 09d359: Fix Lua-invoked dialogs not showing before prestar...
GitHub
noreply at github.com
Tue Oct 18 16:49:19 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 09d35947f4a05082ec34be292b73a4efc631e1d8
https://github.com/wesnoth/wesnoth/commit/09d35947f4a05082ec34be292b73a4efc631e1d8
Author: Celtic Minstrel <celtic.minstrel.ca at gmail.com>
Date: 2016-10-18 (Tue, 18 Oct 2016)
Changed paths:
M src/game_state.cpp
M src/generators/lua_map_generator.cpp
M src/generators/lua_map_generator.hpp
M src/scripting/application_lua_kernel.cpp
M src/scripting/application_lua_kernel.hpp
M src/scripting/game_lua_kernel.cpp
M src/scripting/game_lua_kernel.hpp
M src/scripting/lua_kernel_base.cpp
M src/scripting/lua_kernel_base.hpp
M src/scripting/mapgen_lua_kernel.cpp
M src/wesnoth.cpp
Log Message:
-----------
Fix Lua-invoked dialogs not showing before prestart
Instead of passing the video object to the Lua kernel, the game now simply
fetches the video singleton when displaying dialogs. This means there is
no longer any need to store a reference to the video object.
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