[Commits] [wesnoth/wesnoth] 48bcb2: Refactor calls to CVideo::flip()
GitHub
noreply at github.com
Wed Oct 26 07:39:23 UTC 2016
Branch: refs/heads/renderpath_redo_new
Home: https://github.com/wesnoth/wesnoth
Commit: 48bcb277d420309e792aa30e0d782b81dd5cced7
https://github.com/wesnoth/wesnoth/commit/48bcb277d420309e792aa30e0d782b81dd5cced7
Author: Andreas Löf <andreas at alternating.net>
Date: 2016-10-26 (Wed, 26 Oct 2016)
Changed paths:
M src/construct_dialog.cpp
M src/controller_base.cpp
M src/editor/controller/editor_controller.cpp
M src/events.cpp
M src/events.hpp
M src/game_initialization/multiplayer.cpp
M src/gui/core/event/handler.cpp
M src/gui/widgets/window.cpp
M src/help/help.cpp
M src/hotkey/hotkey_preferences_display.cpp
M src/intro.cpp
M src/storyscreen/render.cpp
M src/wesnoth.cpp
Log Message:
-----------
Refactor calls to CVideo::flip()
This adds a timer in the SDL event queue that fires every 20ms in order to add a draw event into the queue.
After the draw event has been processed by all listener, a call to CVideo::flip() is made. All other calls to CVideo::flip() have been removed.
This is the first step towards simplifying the rendering path and making sure the screen is in a consistent state when the flip() call is made.
Having the screen in a consistent state will resolve flickering.
This incidentally also fixes resizing in load screens by always blanking them and doing a full re-render.
More information about the Commits
mailing list