[Commits] [wesnoth/wesnoth] 0594eb: HttT S06 Use capture and radius

GitHub noreply at github.com
Mon Sep 19 21:11:52 UTC 2016


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 0594ebd1722c7862b2c11348c130badf78e5e7f4
      https://github.com/wesnoth/wesnoth/commit/0594ebd1722c7862b2c11348c130badf78e5e7f4
  Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
  Date:   2016-09-19 (Mon, 19 Sep 2016)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg

  Log Message:
  -----------
  HttT S06 Use capture and radius

Instead of a moveto, use a capture event so the theives only appear when actually capturing a village on the island.

Instead of listing the position of each village, use a radius so we can move them around, or add or remove a village more easily.


  Commit: 11d9891319a21db4b94deb2d8d687b36e5888ad0
      https://github.com/wesnoth/wesnoth/commit/11d9891319a21db4b94deb2d8d687b36e5888ad0
  Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
  Date:   2016-09-19 (Mon, 19 Sep 2016)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg

  Log Message:
  -----------
  HttT S06 Fix bug: Let the player know

However the conversation plays out, once you meet the Theives you can recruit them. So let the player know.


  Commit: d6f7de91acb8e99429b5e14f50811a67febcdf8b
      https://github.com/wesnoth/wesnoth/commit/d6f7de91acb8e99429b5e14f50811a67febcdf8b
  Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
  Date:   2016-09-19 (Mon, 19 Sep 2016)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg

  Log Message:
  -----------
  HttT S06 Thieves join if leader killed

It is possible to take Elesenfar without ever capturing a village. To allow for this, and ensure the player always gets the Theives, they appear when Agadla dies as well as upon capturing a village.


  Commit: 9b364d25d2a58bf2446d9396682a1e050e8d03fa
      https://github.com/wesnoth/wesnoth/commit/9b364d25d2a58bf2446d9396682a1e050e8d03fa
  Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
  Date:   2016-09-19 (Mon, 19 Sep 2016)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg

  Log Message:
  -----------
  HttT S06 Logical Thieves

If you have already killed Agadla by turn 4, instead of offering a choice, the three who appear simply join your forces.

This means it is possible to never get the Thieves, and not be able to recruit them. But you'd have to win before turn 4; so it's not possible unless you're cheating.


  Commit: d0d42236619a0e5173d099ff6fa32da2a89fe39b
      https://github.com/wesnoth/wesnoth/commit/d0d42236619a0e5173d099ff6fa32da2a89fe39b
  Author: Lari Nieminen <lari.nieminen at iki.fi>
  Date:   2016-09-20 (Tue, 20 Sep 2016)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg

  Log Message:
  -----------
  Merge pull request #733 from GregoryLundberg/GL_HttT_S06_logical_thieves

HttT S06 Logical Thieves


Compare: https://github.com/wesnoth/wesnoth/compare/b3528593b776...d0d42236619a


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