[Commits] [wesnoth/wesnoth] 0594eb: HttT S06 Use capture and radius
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Mon Sep 19 21:11:52 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 0594ebd1722c7862b2c11348c130badf78e5e7f4
https://github.com/wesnoth/wesnoth/commit/0594ebd1722c7862b2c11348c130badf78e5e7f4
Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
Date: 2016-09-19 (Mon, 19 Sep 2016)
Changed paths:
M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg
Log Message:
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HttT S06 Use capture and radius
Instead of a moveto, use a capture event so the theives only appear when actually capturing a village on the island.
Instead of listing the position of each village, use a radius so we can move them around, or add or remove a village more easily.
Commit: 11d9891319a21db4b94deb2d8d687b36e5888ad0
https://github.com/wesnoth/wesnoth/commit/11d9891319a21db4b94deb2d8d687b36e5888ad0
Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
Date: 2016-09-19 (Mon, 19 Sep 2016)
Changed paths:
M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg
Log Message:
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HttT S06 Fix bug: Let the player know
However the conversation plays out, once you meet the Theives you can recruit them. So let the player know.
Commit: d6f7de91acb8e99429b5e14f50811a67febcdf8b
https://github.com/wesnoth/wesnoth/commit/d6f7de91acb8e99429b5e14f50811a67febcdf8b
Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
Date: 2016-09-19 (Mon, 19 Sep 2016)
Changed paths:
M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg
Log Message:
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HttT S06 Thieves join if leader killed
It is possible to take Elesenfar without ever capturing a village. To allow for this, and ensure the player always gets the Theives, they appear when Agadla dies as well as upon capturing a village.
Commit: 9b364d25d2a58bf2446d9396682a1e050e8d03fa
https://github.com/wesnoth/wesnoth/commit/9b364d25d2a58bf2446d9396682a1e050e8d03fa
Author: Gregory A Lundberg <gregory_lundberg at gmx.com>
Date: 2016-09-19 (Mon, 19 Sep 2016)
Changed paths:
M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg
Log Message:
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HttT S06 Logical Thieves
If you have already killed Agadla by turn 4, instead of offering a choice, the three who appear simply join your forces.
This means it is possible to never get the Thieves, and not be able to recruit them. But you'd have to win before turn 4; so it's not possible unless you're cheating.
Commit: d0d42236619a0e5173d099ff6fa32da2a89fe39b
https://github.com/wesnoth/wesnoth/commit/d0d42236619a0e5173d099ff6fa32da2a89fe39b
Author: Lari Nieminen <lari.nieminen at iki.fi>
Date: 2016-09-20 (Tue, 20 Sep 2016)
Changed paths:
M data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg
Log Message:
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Merge pull request #733 from GregoryLundberg/GL_HttT_S06_logical_thieves
HttT S06 Logical Thieves
Compare: https://github.com/wesnoth/wesnoth/compare/b3528593b776...d0d42236619a
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