[Commits] [wesnoth/wesnoth] dcc34f: Refactored twesnothd_connection member out of lobb...
GitHub
noreply at github.com
Tue Sep 20 14:50:14 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: dcc34fc3286788990b1c173663482f334be28034
https://github.com/wesnoth/wesnoth/commit/dcc34fc3286788990b1c173663482f334be28034
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-09-21 (Wed, 21 Sep 2016)
Changed paths:
M src/game_initialization/multiplayer.cpp
M src/gui/dialogs/lobby/info.cpp
M src/gui/dialogs/lobby/info.hpp
M src/gui/dialogs/lobby/lobby.cpp
M src/gui/widgets/chatbox.cpp
M src/gui/widgets/chatbox.hpp
Log Message:
-----------
Refactored twesnothd_connection member out of lobby_info
It's only use was to pass refresh_lobby on process_gamelist_diff fail. It makes more sense to
delegate that to the caller - in this case, the lobby. This also means the chatbox widget owns
a twesnothd_connection pointer so the chatbox can be used in situations where no server connection
is present.
Commit: dc69c7f6c1b81b20785c13b67ab63d280213b2af
https://github.com/wesnoth/wesnoth/commit/dc69c7f6c1b81b20785c13b67ab63d280213b2af
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-09-21 (Wed, 21 Sep 2016)
Changed paths:
M src/game_initialization/multiplayer.cpp
Log Message:
-----------
Pass the lobby_info reference around like a hot potato
Commit: 828d82c1ad5ddc41ef8e63d54083258b9f7e1256
https://github.com/wesnoth/wesnoth/commit/828d82c1ad5ddc41ef8e63d54083258b9f7e1256
Author: Charles Dang <exodia339 at gmail.com>
Date: 2016-09-21 (Wed, 21 Sep 2016)
Changed paths:
M src/game_initialization/multiplayer.cpp
M src/gui/dialogs/multiplayer/mp_staging.cpp
M src/gui/dialogs/multiplayer/mp_staging.hpp
Log Message:
-----------
MP Staging: enable chatbox
Compare: https://github.com/wesnoth/wesnoth/compare/c90294215a8d...828d82c1ad5d
More information about the Commits
mailing list