[Commits] [wesnoth/wesnoth] 3d0c29: Experimental AI: do not let AI try to recruit on f...
GitHub
noreply at github.com
Sun Sep 25 02:17:45 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 3d0c29b7fc3f7f2d544ecc247cb58c9f8cfcbe7c
https://github.com/wesnoth/wesnoth/commit/3d0c29b7fc3f7f2d544ecc247cb58c9f8cfcbe7c
Author: mattsc <mattsc000 at gmail.com>
Date: 2016-09-24 (Sat, 24 Sep 2016)
Changed paths:
M data/ai/lua/generic_recruit_engine.lua
Log Message:
-----------
Experimental AI: do not let AI try to recruit on fogged/shrouded hexes
The engine will refuse to recruit on shrouded hexes, which will result
in part or all of the rest of the AI actions to be disabled. Fogged
hexes may cause problems also if there is an enemy unit on them.
This fixes at least part of bug #25112.
More information about the Commits
mailing list