[Commits] [wesnoth/wesnoth] 296902: Add a "simulate lobby activity" plugin
GitHub
noreply at github.com
Tue Sep 27 19:53:40 UTC 2016
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 296902d426a0ad09310c7b661abf2126b9d60dea
https://github.com/wesnoth/wesnoth/commit/296902d426a0ad09310c7b661abf2126b9d60dea
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2016-09-27 (Tue, 27 Sep 2016)
Changed paths:
A simulate-lobby-activity.lua
M src/game_initialization/connect_engine.cpp
M src/game_initialization/connect_engine.hpp
M src/gui/dialogs/multiplayer/mp_staging.cpp
M src/scripting/application_lua_kernel.cpp
Log Message:
-----------
Add a "simulate lobby activity" plugin
This is the first step towards creating artificial load and testing if the
GUI2 lobby still performs well under load.
I also implemented ability to leave the game in the GUI2 MP staging dialog.
Previously the server continued to believe that the player remains in the
game when he/she closed the MP staging dialog.
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