[Commits] [wesnoth/wesnoth] 8a7aa4: Fix #1563: graphical glitch when two halos touch

GitHub noreply at github.com
Mon Sep 11 17:08:16 UTC 2017


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 8a7aa49718aac264d1eacf7f95bc7774a8dd6db8
      https://github.com/wesnoth/wesnoth/commit/8a7aa49718aac264d1eacf7f95bc7774a8dd6db8
  Author: Jyrki Vesterinen <sandgtx at gmail.com>
  Date:   2017-09-11 (Mon, 11 Sep 2017)

  Changed paths:
    M src/halo.cpp

  Log Message:
  -----------
  Fix #1563: graphical glitch when two halos touch

I had added a unrender() call to halo_impl::effect::set_location() in an
attempt to fix haloes from showing in the top-left corner when a Mage of
Light is being moved. It had turned out to be unnecessary in the end,
but I had retained the call because I thought it was the right thing to do.

However, it turned out that removing that call is all it takes to fix bug
#1563.

Thanks to @newfrenchy83 for bringing the fix to my attention.





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