[Commits] [wesnoth/wesnoth] 8a7aa4: Fix #1563: graphical glitch when two halos touch
GitHub
noreply at github.com
Mon Sep 11 17:08:16 UTC 2017
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 8a7aa49718aac264d1eacf7f95bc7774a8dd6db8
https://github.com/wesnoth/wesnoth/commit/8a7aa49718aac264d1eacf7f95bc7774a8dd6db8
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2017-09-11 (Mon, 11 Sep 2017)
Changed paths:
M src/halo.cpp
Log Message:
-----------
Fix #1563: graphical glitch when two halos touch
I had added a unrender() call to halo_impl::effect::set_location() in an
attempt to fix haloes from showing in the top-left corner when a Mage of
Light is being moved. It had turned out to be unnecessary in the end,
but I had retained the call because I thought it was the right thing to do.
However, it turned out that removing that call is all it takes to fix bug
#1563.
Thanks to @newfrenchy83 for bringing the fix to my attention.
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