[Commits] [wesnoth/wesnoth] ae17a8: MP: add alot of xxx_lock setting
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Mon Feb 5 20:26:24 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: ae17a8d38eec0c9f56ad838ba956f68d25cabca8
https://github.com/wesnoth/wesnoth/commit/ae17a8d38eec0c9f56ad838ba956f68d25cabca8
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-02-05 (Mon, 05 Feb 2018)
Changed paths:
M data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg
M data/multiplayer/scenarios/2p_Sullas_Ruins.cfg
M data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg
M data/multiplayer/scenarios/4p_A_New_Land.cfg
Log Message:
-----------
MP: add alot of xxx_lock setting
In these cases they have only in limited situations an effect:
In normal play the sides are hidden, if not using map settings they are ignored,
so this mostly only has an effect if starting the game in debug mode an using map
settings.
Other ones revert acidental changes caused by force_lock_settings.
fore_lock_settings does not only disallow the player to modify the settings,
but does also serve as default value for all the other lock settings.
Commit: 1ff652a1fe70bdc709b31a5a394de32e9556b441
https://github.com/wesnoth/wesnoth/commit/1ff652a1fe70bdc709b31a5a394de32e9556b441
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-02-05 (Mon, 05 Feb 2018)
Changed paths:
M data/multiplayer/scenarios/6p_Team_Survival.cfg
Log Message:
-----------
MP 6p Team Survival: lock teams in standard gameplay
Because there are just two, and nobody should join the AI team
When playing without default settings all kind of team combinations are possible
[ci skip]
Commit: 4c8b3edd6dfee093e0138bb79903cd7f84086ff2
https://github.com/wesnoth/wesnoth/commit/4c8b3edd6dfee093e0138bb79903cd7f84086ff2
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-02-05 (Mon, 05 Feb 2018)
Changed paths:
M data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg
Log Message:
-----------
MP: 2p Silverhead Crossing - minor adjustments
- after the change to the tentacle, adjust HP to match 500 again
- let the teamname more sound like an easter egg
- apply the same lock settings as to similar scenarios
[ci skip]
Compare: https://github.com/wesnoth/wesnoth/compare/2dc4352845d5...4c8b3edd6dfe
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