[wesnoth-commits] [wesnoth/wesnoth] 1b2a6b: TSG 04: Better implementation to protect the magic...
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Fri Jul 6 20:32:22 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 1b2a6b96c12196c9b5b24e6284695818a3a9bc6d
https://github.com/wesnoth/wesnoth/commit/1b2a6b96c12196c9b5b24e6284695818a3a9bc6d
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-06 (Fri, 06 Jul 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
Log Message:
-----------
TSG 04: Better implementation to protect the magican
The player can all the time view the stats of any unit in the sidebar. This allowed to
see that he doesn't attack because he has only one move. There is no way to see the
movement costs directly, and as long as they are higher than the max_moves it's not
possible to figure out that this is not AI behavior but a game restriction.
Additionally, as the player has to kill both leaders to continue, try to not let the
player camp around the castle for the rest of the game, by giving the leader a possiblity
to attack if he recruited last turn a unit.
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