[wesnoth-commits] [wesnoth/wesnoth] 7ea951: TSG 04: Better implementation to protect the magic...

GitHub noreply at github.com
Fri Jul 6 20:33:36 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 7ea951d5b9cf36986c51d1d8d603bc87ae559286
      https://github.com/wesnoth/wesnoth/commit/7ea951d5b9cf36986c51d1d8d603bc87ae559286
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-07-06 (Fri, 06 Jul 2018)

  Changed paths:
    M data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg

  Log Message:
  -----------
  TSG 04: Better implementation to protect the magican

The player can all the time view the stats of any unit in the sidebar. This allowed to
see that he doesn't attack because he has only one move. There is no way to see the
movement costs directly, and as long as they are higher than the max_moves it's not
possible to figure out that this is not AI behavior but a game restriction.

Additionally, as the player has to kill both leaders to continue, try to not let the
player camp around the castle for the rest of the game, by giving the leader a possiblity
to attack if he recruited last turn a unit.

[ci skip]



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