[wesnoth-commits] [wesnoth/wesnoth] f595e4: TSG S4: improve magican's movement behaviour

GitHub noreply at github.com
Mon Jul 9 19:48:21 UTC 2018


  Branch: refs/heads/1.14
  Home:   https://github.com/wesnoth/wesnoth
  Commit: f595e4f75a8d11e899cbf35cc6be4edde1b649ab
      https://github.com/wesnoth/wesnoth/commit/f595e4f75a8d11e899cbf35cc6be4edde1b649ab
  Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
  Date:   2018-07-09 (Mon, 09 Jul 2018)

  Changed paths:
    M data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg

  Log Message:
  -----------
  TSG S4: improve magican's movement behaviour

- the movement restriction won't be applied if the magican is not
  in the caslte (due to the one exception).
- As for the exception, it's not enough if the magican has only one
  unit left, but this unit has to be on the caslte.

To sum up, the magican never leaves the castle, unless he has
(before recruiting) one last unit which is on the castle. (Maybe
from last turn's recruiting).
In case he left the castle, he goes back next to the keep next turn,
as leaders usually do.

[ci skip]



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