[wesnoth-commits] [wesnoth/wesnoth] d4a6df: TSG S4: improve magican's movement behaviour
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noreply at github.com
Mon Jul 9 23:59:41 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: d4a6df034e9c67a17c84615a3306eaedd1905be2
https://github.com/wesnoth/wesnoth/commit/d4a6df034e9c67a17c84615a3306eaedd1905be2
Author: Severin Glöckner <severin.gloeckner at stud.htwk-leipzig.de>
Date: 2018-07-10 (Tue, 10 Jul 2018)
Changed paths:
M data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
Log Message:
-----------
TSG S4: improve magican's movement behaviour
- the movement restriction won't be applied if the magican is not
in the caslte (due to the one exception).
- As for the exception, it's not enough if the magican has only one
unit left, but this unit has to be on the caslte.
To sum up, the magican never leaves the castle, unless he has
(before recruiting) one last unit which is on the castle. (Maybe
from last turn's recruiting).
In case he left the castle, he goes back next to the keep next turn,
as leaders usually do.
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