[wesnoth-commits] [wesnoth/wesnoth] a46eaa: NR S13: further reduce enemy gold
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noreply at github.com
Sat Jun 2 18:21:18 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: a46eaa28749e48cf4027d1ec4523439b8407bc9b
https://github.com/wesnoth/wesnoth/commit/a46eaa28749e48cf4027d1ec4523439b8407bc9b
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-06-03 (Sun, 03 Jun 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg
Log Message:
-----------
NR S13: further reduce enemy gold
[ci skip]
Also fixed an error in my last commit that gave your ally Dwarvish side *more*
gold on higher difficulties.
Commit: 20af37d527efdd476aa96cbe57aff071bf8b7dd5
https://github.com/wesnoth/wesnoth/commit/20af37d527efdd476aa96cbe57aff071bf8b7dd5
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-06-03 (Sun, 03 Jun 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/maps/10a_Stolen_Gold.map
M data/campaigns/Northern_Rebirth/maps/11a_The_Eastern_Flank.map
M data/campaigns/Northern_Rebirth/maps/12a_Get_the_Gold.map
M data/campaigns/Northern_Rebirth/maps/13a_Showdown.map
M data/campaigns/Northern_Rebirth/maps/14a_Epilogue.map
Log Message:
-----------
NR S10 - 14: minor cosmetic map tweaks
[ci skip]
Commit: bf92dbbfd2c1699a9af11e6ddc1b850e154d16f9
https://github.com/wesnoth/wesnoth/commit/bf92dbbfd2c1699a9af11e6ddc1b850e154d16f9
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-06-03 (Sun, 03 Jun 2018)
Changed paths:
M data/gui/window/campaign_dialog.cfg
Log Message:
-----------
Campaign Dialog: renamed Deterministic Mode label to "Save random seed"
[ci skip]
This better conveys its behavior, especially with the introduction of the hidden PRNG
preference.
Commit: b8ad791a1d8d1e76d921d4f48a6fd57aee3c134e
https://github.com/wesnoth/wesnoth/commit/b8ad791a1d8d1e76d921d4f48a6fd57aee3c134e
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-06-03 (Sun, 03 Jun 2018)
Changed paths:
M src/image.cpp
Log Message:
-----------
Revert "Fixed an occasional crash resulting from multi-thread access of the image cache"
This reverts commit 6d0b7c84243aba8444f5e722cd855feed3501f12. Turns out there's
a better way to fix this problem without using mutexes, which have a noticeable
performance hit (5.2% of the execution time of game_display::draw_invalidated()
according to @jyrkive).
Commit: 011cbfe3b8fd2d634e3294484f4cb9b255eac029
https://github.com/wesnoth/wesnoth/commit/011cbfe3b8fd2d634e3294484f4cb9b255eac029
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-06-03 (Sun, 03 Jun 2018)
Changed paths:
M src/game_config_manager.cpp
Log Message:
-----------
Game Config Manager: handle clearing image cache in main thread
See comment for explanation. This was a better solution that adding mutexes to
the cache accessors; that had performance downsides.
Compare: https://github.com/wesnoth/wesnoth/compare/d96d5c506c2d...011cbfe3b8fd
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