[wesnoth-commits] [wesnoth/wesnoth] 3c3a45: Fix useless [event] in [titlescreen_music]

GitHub noreply at github.com
Sat Mar 31 04:28:09 UTC 2018


  Branch: refs/heads/schema_fixes
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 3c3a45a7ccae52da9090e39696cc5da1d479413c
      https://github.com/wesnoth/wesnoth/commit/3c3a45a7ccae52da9090e39696cc5da1d479413c
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/core/editor/_main.cfg
    M data/core/macros/sound-utils.cfg

  Log Message:
  -----------
  Fix useless [event] in [titlescreen_music]

The default playlist sets the music list twice, once before the
story screen and again in prestart, but the order of tracks is different.

This means that the track order at the titlescreen is now the same
as the track order in a scenario using the default playlist,
which previously was not the case.

Whether that actually matters? I have no idea. I doubt it.

In any case, as of this commit, there are no schema validation errors
at the title screen.


  Commit: d7f96496702e363a4a75fd74c9070415aaaa5736
      https://github.com/wesnoth/wesnoth/commit/d7f96496702e363a4a75fd74c9070415aaaa5736
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg
    M data/ai/micro_ais/scenarios/animals.cfg
    M data/ai/micro_ais/scenarios/bottleneck_defense.cfg
    M data/ai/micro_ais/scenarios/dragon.cfg
    M data/ai/micro_ais/scenarios/fast.cfg
    M data/ai/micro_ais/scenarios/goto.cfg
    M data/ai/micro_ais/scenarios/guardians.cfg
    M data/ai/micro_ais/scenarios/hang_out.cfg
    M data/ai/micro_ais/scenarios/healer_support.cfg
    M data/ai/micro_ais/scenarios/lurkers.cfg
    M data/ai/micro_ais/scenarios/messenger_escort.cfg
    M data/ai/micro_ais/scenarios/patrols.cfg
    M data/ai/micro_ais/scenarios/protect_unit.cfg
    M data/ai/micro_ais/scenarios/recruiting.cfg
    M data/ai/micro_ais/scenarios/scenario_micro_ai.cfg
    M data/ai/micro_ais/scenarios/simple_attack.cfg
    M data/ai/micro_ais/scenarios/swarm.cfg
    M data/ai/micro_ais/scenarios/wolves.cfg
    M data/ai/scenarios/scenario-AI_Arena_small.cfg
    M data/ai/scenarios/scenario-high_xp_attack.cfg
    M data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg
    M data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg
    M data/campaigns/Dead_Water/scenarios/12_Revenge.cfg
    M data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg
    M data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg
    M data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg
    M data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg
    M data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg
    M data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg
    M data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg
    M data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg
    M data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg
    M data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg
    M data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg
    M data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg
    M data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg
    M data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg
    M data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg
    M data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg
    M data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg
    M data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg
    M data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg
    M data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg
    M data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg
    M data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg
    M data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg
    M data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg
    M data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg
    M data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg
    M data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg
    M data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg
    M data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg
    M data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg
    M data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg
    M data/campaigns/Under_the_Burning_Suns/scenarios_old/07a_Dealing_with_Dwarves.cfg
    M data/campaigns/Under_the_Burning_Suns/scenarios_old/07b_Talking_with_Trolls.cfg
    M data/campaigns/Under_the_Burning_Suns/scenarios_old/13_Epilogue.cfg
    M data/multiplayer/scenarios/2p_Dark_Forecast.cfg
    M data/scenario-leaders.cfg
    M data/scenario-movethrough.cfg
    M data/scenario-test.cfg

  Log Message:
  -----------
  Embrace turns=unlimited as a way of specifying unlimited turns


  Commit: bccc4f0900847f12516acf8d51f1fe059df3b14f
      https://github.com/wesnoth/wesnoth/commit/bccc4f0900847f12516acf8d51f1fe059df3b14f
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/multiplayer/_main.cfg

  Log Message:
  -----------
  Fix erroneous [event] in [lobby_music]

As of this commit, there are no schema errors when entering the MP Create screen


  Commit: 70525be2c1016564b5aec41e45c4a20dbac3b277
      https://github.com/wesnoth/wesnoth/commit/70525be2c1016564b5aec41e45c4a20dbac3b277
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg
    M data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg

  Log Message:
  -----------
  ANL: Remove needless silent= key from [object]s

The silent key is meaningful only when using the [object] as ActionWML.
None of these are used thusly, so it does nothing.


  Commit: 731c798d0fc12fda4ce9c14f8610692aaccaf930
      https://github.com/wesnoth/wesnoth/commit/731c798d0fc12fda4ce9c14f8610692aaccaf930
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg

  Log Message:
  -----------
  LoW: Remove redundant AI definitions

These are used by default, so there's no need to specifically include them.


  Commit: 512c24feba1283976653d26660f3bf2adf49827d
      https://github.com/wesnoth/wesnoth/commit/512c24feba1283976653d26660f3bf2adf49827d
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg

  Log Message:
  -----------
  LoW7: Fix invalid use of aspects in [unit][ai]

This is somewhat makeshift and doesn't quite produce
what is presumed to be the intended result

It does at least preserve the differing recruitment patterns though.


  Commit: e19aa7fe7f484d4d86eff628576ff28a8f655f89
      https://github.com/wesnoth/wesnoth/commit/e19aa7fe7f484d4d86eff628576ff28a8f655f89
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/campaigns/Legend_of_Wesmere/utils/characters.cfg

  Log Message:
  -----------
  LoW: Fix erroneous used of unrenamable and canrecruit keys in [side] when there is no unit


  Commit: c70fd9ebd247b3b9e7ffbf75f22993510eabf7da
      https://github.com/wesnoth/wesnoth/commit/c70fd9ebd247b3b9e7ffbf75f22993510eabf7da
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/core/macros/ai_controller.cfg

  Log Message:
  -----------
  Fix error in AI control core macros


  Commit: d15da0d5a49ea76edc552a47ceaddce828852f5f
      https://github.com/wesnoth/wesnoth/commit/d15da0d5a49ea76edc552a47ceaddce828852f5f
  Author: Celtic Minstrel <celtic.minstrel.ca at some.place>
  Date:   2018-03-31 (Sat, 31 Mar 2018)

  Changed paths:
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg
    M data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg
    M data/campaigns/Legend_of_Wesmere/utils/characters.cfg

  Log Message:
  -----------
  LoW: Several small fixes (misplaced keys mostly)


Compare: https://github.com/wesnoth/wesnoth/compare/3c3a45a7ccae^...d15da0d5a49e


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