[wesnoth-commits] [wesnoth/wesnoth] 64273a: add a comment
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noreply at github.com
Sat May 5 19:11:09 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: 64273a4c3bfc882143cb79d09c56bec48c27b5e9
https://github.com/wesnoth/wesnoth/commit/64273a4c3bfc882143cb79d09c56bec48c27b5e9
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-05 (Sat, 05 May 2018)
Changed paths:
M src/whiteboard/side_actions.cpp
Log Message:
-----------
add a comment
Commit: 1a135b7e00471856854386557a9763245b327ae9
https://github.com/wesnoth/wesnoth/commit/1a135b7e00471856854386557a9763245b327ae9
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-05 (Sat, 05 May 2018)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
wb: prevent unit id conflics
the wb recruit actions store temp units with fake ids and live longer
than a turn, so resetting the underlying id counter between turns might
result in dublicate id errors in wb recruit actions ( #1517 ), which
might lead to errors later.
With this it is of course possible to get erros when more than 2^31 (or
2^63 on a 64 bit wesnoth version.) fake units are generated during a
game, but that is less likely.
Compare: https://github.com/wesnoth/wesnoth/compare/54e5c54c796c...1a135b7e0047
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