[wesnoth-commits] [wesnoth/wesnoth] 97a581: wb: fix moved becoming invalid after recruit is ex...
GitHub
noreply at github.com
Sat May 5 19:31:14 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 97a5810f2d048b3da4dc2e5ab656d94a41b0e106
https://github.com/wesnoth/wesnoth/commit/97a5810f2d048b3da4dc2e5ab656d94a41b0e106
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/whiteboard/action.hpp
M src/whiteboard/mapbuilder.cpp
M src/whiteboard/recall.cpp
M src/whiteboard/recall.hpp
M src/whiteboard/recruit.cpp
M src/whiteboard/recruit.hpp
Log Message:
-----------
wb: fix moved becoming invalid after recruit is executed 2
turned out 8bdccca7 was not enough because the mapbuilder erroneously
reset the units movement to full directly before it was applied. Since
the `resetters_` code in mapbuilder.cpp does not apply to
recruited/recalled units, we also have to reset the units mp in
remove_temp_modifier.
Commit: 19e123e38b804f052648f1e2dbe8f534ae0978cf
https://github.com/wesnoth/wesnoth/commit/19e123e38b804f052648f1e2dbe8f534ae0978cf
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/units/unit.hpp
M src/whiteboard/recall.cpp
M src/whiteboard/recall.hpp
Log Message:
-----------
wb: fix recall actions changing gamestate
The firstproblem was that:
apply_temp_modifier adds the temp_unit_ to the map, then
remove_temp_modifier adds the temp_unit_ from the map to the recall
list, which resulted in the original recall unit beeing replaced by the
temp_unit_ of the recall_action We fix that by making sure that
temp_unit_ is always the same as athe recall unti not just a copy.
The second problem was that remove_temp_modifier reset the unit mp/ap to
a value differnt form the original mp/ap which could casue OOS later
since the ap/mp might be changed form that unsynced context, we fix that
by resetting the mp/ap in remove_temp_modifier
Commit: 14a0e3744fb887e58ac75d378666f834ead6c30f
https://github.com/wesnoth/wesnoth/commit/14a0e3744fb887e58ac75d378666f834ead6c30f
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/recall_list_manager.cpp
M src/recall_list_manager.hpp
M src/whiteboard/recall.cpp
M src/whiteboard/recall.hpp
Log Message:
-----------
wb: fix rare OOS caused by recall action
previously having a planned recall action could change the order of
units in the recall list, which might for example change which unit is
recalled by a [recall].
Commit: 5a3eec539877bef661cca91223770baae28829f5
https://github.com/wesnoth/wesnoth/commit/5a3eec539877bef661cca91223770baae28829f5
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/units/unit.hpp
Log Message:
-----------
fix comment
Commit: 51189881dc41ea1058e9b20fef59e8b040a65c37
https://github.com/wesnoth/wesnoth/commit/51189881dc41ea1058e9b20fef59e8b040a65c37
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/whiteboard/manager.cpp
Log Message:
-----------
wb: silence "Unable to build future map" warning
Commit: aa3a357bfce3dd59cfea9dc1d0e7eee55764cf1c
https://github.com/wesnoth/wesnoth/commit/aa3a357bfce3dd59cfea9dc1d0e7eee55764cf1c
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/units/unit.cpp
Log Message:
-----------
wb: fix planned units under fog cannot be selected
Commit: 4725ba9f353ea431fe453016b41493c093ffcbf7
https://github.com/wesnoth/wesnoth/commit/4725ba9f353ea431fe453016b41493c093ffcbf7
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/mouse_events.cpp
Log Message:
-----------
add todo
Commit: 2635c7014fa754def5e6d3263781084880316fc4
https://github.com/wesnoth/wesnoth/commit/2635c7014fa754def5e6d3263781084880316fc4
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/whiteboard/move.cpp
Log Message:
-----------
wb: more detailed error message
Commit: cdb98f75a471698e5138dccd427556a9c348ed75
https://github.com/wesnoth/wesnoth/commit/cdb98f75a471698e5138dccd427556a9c348ed75
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/pathfind/pathfind.cpp
M src/pathfind/pathfind.hpp
M src/whiteboard/move.cpp
Log Message:
-----------
wb: fix 'insufficient movement' wanring when a move is interrupted
Commit: 8b745095aba977d51218cd95b80168f40fb0b870
https://github.com/wesnoth/wesnoth/commit/8b745095aba977d51218cd95b80168f40fb0b870
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/whiteboard/side_actions.cpp
Log Message:
-----------
add a comment
Commit: 775f3ec995943285109596c988f4735b251584d9
https://github.com/wesnoth/wesnoth/commit/775f3ec995943285109596c988f4735b251584d9
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-06 (Sun, 06 May 2018)
Changed paths:
M src/play_controller.cpp
Log Message:
-----------
wb: prevent unit id conflics
the wb recruit actions store temp units with fake ids and live longer
than a turn, so resetting the underlying id counter between turns might
result in dublicate id errors in wb recruit actions ( #1517 ), which
might lead to errors later.
With this it is of course possible to get erros when more than 2^31 (or
2^63 on a 64 bit wesnoth version.) fake units are generated during a
game, but that is less likely.
Compare: https://github.com/wesnoth/wesnoth/compare/6c5fc82b1baa...775f3ec99594
**NOTE:** This service been marked for deprecation: https://developer.github.com/changes/2018-04-25-github-services-deprecation/
Functionality will be removed from GitHub.com on January 31st, 2019.
More information about the Commits
mailing list