[wesnoth-commits] [wesnoth/wesnoth] cc4a14: NR S5.1: changed SE path to remove 1-hex bottlenec...

GitHub noreply at github.com
Mon May 14 00:58:49 UTC 2018


  Branch: refs/heads/1.14
  Home:   https://github.com/wesnoth/wesnoth
  Commit: cc4a14cf4b9e80bb305200f211662a7331cb6b41
      https://github.com/wesnoth/wesnoth/commit/cc4a14cf4b9e80bb305200f211662a7331cb6b41
  Author: Thom Diment <mr.diment at gmail.com>
  Date:   2018-05-14 (Mon, 14 May 2018)

  Changed paths:
    M data/campaigns/Northern_Rebirth/maps/05a_01_The_Pursuit.map

  Log Message:
  -----------
  NR S5.1: changed SE path to remove 1-hex bottlenecks

This allows player 3 to send more enemies against the human player sooner.
If this is an issue, may be necessary to  consider changing the scenario wml
to delay this player spawning by a turn.



      **NOTE:** This service been marked for deprecation: https://developer.github.com/changes/2018-04-25-github-services-deprecation/

      Functionality will be removed from GitHub.com on January 31st, 2019.


More information about the Commits mailing list