[wesnoth-commits] [wesnoth/wesnoth] cc4a14: NR S5.1: changed SE path to remove 1-hex bottlenec...
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noreply at github.com
Mon May 14 00:58:49 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: cc4a14cf4b9e80bb305200f211662a7331cb6b41
https://github.com/wesnoth/wesnoth/commit/cc4a14cf4b9e80bb305200f211662a7331cb6b41
Author: Thom Diment <mr.diment at gmail.com>
Date: 2018-05-14 (Mon, 14 May 2018)
Changed paths:
M data/campaigns/Northern_Rebirth/maps/05a_01_The_Pursuit.map
Log Message:
-----------
NR S5.1: changed SE path to remove 1-hex bottlenecks
This allows player 3 to send more enemies against the human player sooner.
If this is an issue, may be necessary to consider changing the scenario wml
to delay this player spawning by a turn.
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