[wesnoth-commits] [wesnoth/wesnoth] a65605: Fix Experimental AI not working without enemy unit...

GitHub noreply at github.com
Sun May 20 21:55:34 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: a65605c54726a391cc05d1bb75761966a8088cac
      https://github.com/wesnoth/wesnoth/commit/a65605c54726a391cc05d1bb75761966a8088cac
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2018-05-20 (Sun, 20 May 2018)

  Changed paths:
    M data/ai/lua/generic_recruit_engine.lua

  Log Message:
  -----------
  Fix Experimental AI not working without enemy units

An example are the first two turns of Dark Forecast.


  Commit: f810504306f7b97bd5e532793b36591ada8ba671
      https://github.com/wesnoth/wesnoth/commit/f810504306f7b97bd5e532793b36591ada8ba671
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2018-05-20 (Sun, 20 May 2018)

  Changed paths:
    M data/ai/lua/generic_recruit_engine.lua

  Log Message:
  -----------
  Experimental AI: clear recruit cache when no recruit action found


  Commit: a6c0012689b39d74e2d9578f17010a048ef7d296
      https://github.com/wesnoth/wesnoth/commit/a6c0012689b39d74e2d9578f17010a048ef7d296
  Author: mattsc <mattsc000 at gmail.com>
  Date:   2018-05-20 (Sun, 20 May 2018)

  Changed paths:
    M data/ai/lua/generic_recruit_engine.lua

  Log Message:
  -----------
  Experimental AI recruiting: use math.huge instead of 9e99


Compare: https://github.com/wesnoth/wesnoth/compare/43c5b6fbb251...a6c0012689b3
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