[wesnoth-commits] [wesnoth/wesnoth] a65605: Fix Experimental AI not working without enemy unit...
GitHub
noreply at github.com
Sun May 20 21:55:34 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: a65605c54726a391cc05d1bb75761966a8088cac
https://github.com/wesnoth/wesnoth/commit/a65605c54726a391cc05d1bb75761966a8088cac
Author: mattsc <mattsc000 at gmail.com>
Date: 2018-05-20 (Sun, 20 May 2018)
Changed paths:
M data/ai/lua/generic_recruit_engine.lua
Log Message:
-----------
Fix Experimental AI not working without enemy units
An example are the first two turns of Dark Forecast.
Commit: f810504306f7b97bd5e532793b36591ada8ba671
https://github.com/wesnoth/wesnoth/commit/f810504306f7b97bd5e532793b36591ada8ba671
Author: mattsc <mattsc000 at gmail.com>
Date: 2018-05-20 (Sun, 20 May 2018)
Changed paths:
M data/ai/lua/generic_recruit_engine.lua
Log Message:
-----------
Experimental AI: clear recruit cache when no recruit action found
Commit: a6c0012689b39d74e2d9578f17010a048ef7d296
https://github.com/wesnoth/wesnoth/commit/a6c0012689b39d74e2d9578f17010a048ef7d296
Author: mattsc <mattsc000 at gmail.com>
Date: 2018-05-20 (Sun, 20 May 2018)
Changed paths:
M data/ai/lua/generic_recruit_engine.lua
Log Message:
-----------
Experimental AI recruiting: use math.huge instead of 9e99
Compare: https://github.com/wesnoth/wesnoth/compare/43c5b6fbb251...a6c0012689b3
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