[wesnoth-commits] [wesnoth/wesnoth] 7eec13: don't generate a savegame snapshot unless needed

GitHub noreply at github.com
Tue May 22 04:14:46 UTC 2018


  Branch: refs/heads/master
  Home:   https://github.com/wesnoth/wesnoth
  Commit: 7eec132d762dec707af0d9ea2cf49e2e1678f56c
      https://github.com/wesnoth/wesnoth/commit/7eec132d762dec707af0d9ea2cf49e2e1678f56c
  Author: gfgtdf <daniel.gfgtdf at gmail.com>
  Date:   2018-05-22 (Tue, 22 May 2018)

  Changed paths:
    M src/playsingle_controller.cpp

  Log Message:
  -----------
  don't generate a savegame  snapshot unless needed

fixes #3150


  Commit: c0583a18429204c047aec16dbc553a1ad5cb13e0
      https://github.com/wesnoth/wesnoth/commit/c0583a18429204c047aec16dbc553a1ad5cb13e0
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2018-05-22 (Tue, 22 May 2018)

  Changed paths:
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o1.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o2.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o3.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o4.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o5.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o6.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o7.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o8.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_o9.mask
    M data/campaigns/Sceptre_of_Fire/maps/9_overlay/9_of.mask
    M data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg

  Log Message:
  -----------
  SoF S9: Fixed some issues with the volcano eruption (fixes #3099)

This merely patches the worst problems (multiple successive [endlevel] calls, inconsistent [endlevel] contents, recursive elf die event, lava fills visually broken); ideally the whole scenario should be rewritten and redesigned.

The mask changes only consist of re-sizing them to match the map size.


  Commit: 856b8ce78b196f1d25eeb8d5c6cc28c1b5d2597e
      https://github.com/wesnoth/wesnoth/commit/856b8ce78b196f1d25eeb8d5c6cc28c1b5d2597e
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2018-05-22 (Tue, 22 May 2018)

  Changed paths:
    M data/campaigns/The_South_Guard/maps/03_A_Desperate_Errand.map
    M data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg

  Log Message:
  -----------
  TSG S03: Made the scenario very subtly harder

Increased the number of bats/undead the enemy can recruit, and made the terrain east of the enemy camp more easily passable.


  Commit: bd23bb32535cf69c0507a15e48b7ade5cd8b156a
      https://github.com/wesnoth/wesnoth/commit/bd23bb32535cf69c0507a15e48b7ade5cd8b156a
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2018-05-22 (Tue, 22 May 2018)

  Changed paths:
    M data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg

  Log Message:
  -----------
  HttT S08: Increased Li'sar's income slightly


  Commit: 0de4a4c7068ca82bcdae7242bd6751d03ce1fd5b
      https://github.com/wesnoth/wesnoth/commit/0de4a4c7068ca82bcdae7242bd6751d03ce1fd5b
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2018-05-22 (Tue, 22 May 2018)

  Changed paths:
    M data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg

  Log Message:
  -----------
  TRoW S15: Increased the amount of lvl2 units enemies recruit

This will make enemies recruit equally many lvl1 and lvl2 units, thus decreasing the amount of units overall and making it less feasible to last indefinitely due to hordes of lvl1 units blocking better damage-dealers from reaching player units.


  Commit: 59b69288bafd026c01dab7544d837f41ed1ee657
      https://github.com/wesnoth/wesnoth/commit/59b69288bafd026c01dab7544d837f41ed1ee657
  Author: ln-zookeeper <lari.nieminen at iki.fi>
  Date:   2018-05-22 (Tue, 22 May 2018)

  Changed paths:
    M changelog.md
    M players_changelog.md

  Log Message:
  -----------
  Updated changelogs


Compare: https://github.com/wesnoth/wesnoth/compare/8d3f54ce7c46...59b69288bafd
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