[wesnoth-commits] [wesnoth/wesnoth] ee5017: fix different carryover when loading startofscenar...
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noreply at github.com
Wed May 23 22:19:12 UTC 2018
Branch: refs/heads/1.14
Home: https://github.com/wesnoth/wesnoth
Commit: ee50171d13c7f20a3c8147201c2b78ab54fafae3
https://github.com/wesnoth/wesnoth/commit/ee50171d13c7f20a3c8147201c2b78ab54fafae3
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-24 (Thu, 24 May 2018)
Changed paths:
M src/carryover.cpp
M src/game_initialization/connect_engine.cpp
Log Message:
-----------
fix different carryover when loading startofscenario-save
this removes a hack in connect_engine.cpp that set save_id to a value to make sure that other connect_engine.cpp code does not chnge it later to the plyers id, (it did so at some point iirc).
Instead we update carryover.cpp to make sure that a side with no save_id (or id since save_id defaults to id) is not carried over to the next scenario,
fixes #3152
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