[wesnoth-commits] [wesnoth/wesnoth] fef425: fix different carryover when loading startofscenar...
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noreply at github.com
Wed May 23 23:26:54 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: fef4254c84c3e7c8a63250809408971e0c795b1e
https://github.com/wesnoth/wesnoth/commit/fef4254c84c3e7c8a63250809408971e0c795b1e
Author: gfgtdf <daniel.gfgtdf at gmail.com>
Date: 2018-05-24 (Thu, 24 May 2018)
Changed paths:
M src/carryover.cpp
M src/game_initialization/connect_engine.cpp
Log Message:
-----------
fix different carryover when loading startofscenario-save
this removes a hack in connect_engine.cpp that set save_id to a value to make sure that other connect_engine.cpp code does not chnge it later to the plyers id, (it did so at some point iirc).
Instead we update carryover.cpp to make sure that a side with no save_id (or id since save_id defaults to id) is not carried over to the next scenario,
fixes #3152
Commit: 9bf7a4c8fb4cf4c0ace3e745c855a26fcdf04626
https://github.com/wesnoth/wesnoth/commit/9bf7a4c8fb4cf4c0ace3e745c855a26fcdf04626
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-05-24 (Thu, 24 May 2018)
Changed paths:
M changelog.md
M data/gui/window/wml_message.cfg
Log Message:
-----------
GUI2/Message: tweaked Magic Numbers to fix layout failure with large portraits
[ci skip]
Fixes #2912
Compare: https://github.com/wesnoth/wesnoth/compare/fb54b0376d0f...9bf7a4c8fb4c
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