[wesnoth-commits] [wesnoth/wesnoth] 050430: Moved faction sorting from the FLG manager to the ...
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noreply at github.com
Sat May 26 16:04:25 UTC 2018
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: 050430460adb5dc1ed3968a737e3be46dc216bf5
https://github.com/wesnoth/wesnoth/commit/050430460adb5dc1ed3968a737e3be46dc216bf5
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-05-27 (Sun, 27 May 2018)
Changed paths:
M src/game_initialization/connect_engine.cpp
M src/game_initialization/flg_manager.cpp
Log Message:
-----------
Moved faction sorting from the FLG manager to the connect engine
This list in the connect engine was passed to each of its side engine's flg managers,
where it was then sorted by update_choosable_factions(). Basically, a whole bunch of
unnecessary sorting. This makes it so the list is already sorted when it's passed to
each side engine.
None of the post-processing of the faction list (in populating available_leaders_)
should mess with the order, as far as I can tell.
Commit: 99c2ed8f65da39ef24dfd339eb12486275009eec
https://github.com/wesnoth/wesnoth/commit/99c2ed8f65da39ef24dfd339eb12486275009eec
Author: Charles Dang <exodia339 at gmail.com>
Date: 2018-05-27 (Sun, 27 May 2018)
Changed paths:
M src/gui/dialogs/multiplayer/mp_staging.cpp
Log Message:
-----------
MP Staging: simplify a call
Compare: https://github.com/wesnoth/wesnoth/compare/0c3ca19e9d36...99c2ed8f65da
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