[wesnoth-commits] [wesnoth/wesnoth] d1391f: Move ms_after= to the right place in music macros ...
Jyrki Vesterinen
noreply at github.com
Sun Oct 13 09:15:39 UTC 2019
Branch: refs/heads/master
Home: https://github.com/wesnoth/wesnoth
Commit: d1391fee8e169b58f21498042dbccb1a00aff781
https://github.com/wesnoth/wesnoth/commit/d1391fee8e169b58f21498042dbccb1a00aff781
Author: Jyrki Vesterinen <sandgtx at gmail.com>
Date: 2019-10-13 (Sun, 13 Oct 2019)
Changed paths:
M data/core/macros/sound-utils.cfg
Log Message:
-----------
Move ms_after= to the right place in music macros (#4459)
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.
In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.
This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
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